Foundry demos at SIGGRAPH 2017.
Download our booth schedule here and find out more about what we're up to and when.
Juan Salazar, Nuke Studio Product Manager
Powerful compositing, editorial and review
Tuesday, August 1 @ 9:35 a.m.
Wednesday, August 2 @ 2:50 p.m.
Thursday, August 3 @ 11:20 a.m. & 2:15 p.m.
Shane Griffith, Modo Senior Product Manager
& Greg Brown, Creative Specialist
3D modeling, texturing and rendering tool
Tuesday, August 1 @ 11:55 a.m.
Wednesday, August 2 @ 1:40 p.m.
Thursday, August 3 @ 11:55 a.m.
Rory Woodford, Mari Product Manager
Digital 3D painting and texturing
Wednesday, August 2 @ 10:10 a.m.
Thursday, August 3 @ 10:45 a.m.
Jordan Thistlewood, Senior Product Manager - Look Development and Lighting
Powerful look development and lighting
Tuesday, August 1 @ 10:45 a.m.
Wednesday, August 2 @ 11:20 a.m.
Thursday, August 3 @ 9:35 a.m.
Martin Mayer, Head of Creative Specialists
Virtual reality plug-in toolset for Nuke
Wednesday, August 2 @ 9:35 a.m.
Thursday, August 3 @ 1:00 p.m.
Maddie Lazer, Flix Product Manager & Brice Banel, Creative Specialist
Collaborative story development pipeline
Tuesday, August 1 @ 2:50 p.m.
Wednesday, August 2 @ 12:30 p.m..
Thursday, August 3 @ 1:40 p.m.
Matt Mazerolle, Elara Product Manager
A cloud-based service for post-production that centralises infrastructure, creative tools and pipeline.
Tuesday, August 1 @ 4:30 p.m.
George Matos, Bunsen Project Leader & Tom Cowland, Technical Product Manager
An integrated platform for building scalable, repeatable and
unified ‘CAD-to-pixel’ AEC visualization pipelines.
Wednesday, August 2 @ 4:30 p.m.
Dr Jon Starck, Head of Research
Foundry’s research team is constantly experimenting with new technologies, exploring all possible futures for the industry.
Monday, August 1 @ 1:05 p.m.