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Borderlands 2 comes to life.

Taking games to the next level

Games have grown far beyond the arcade classics of old. As technology has advanced, narrative and story have taken center stage, and game companies are creating more and more visually stunning output.

Foundry’s software portfolio is used extensively by clients to create awe-inspiring in-game cinematics for numerous chart-topping releases. These cut scenes add a stylized film look to games and help immerse players with an additional layer of storytelling.

Game developers use Modo® for level creation, character and prop modeling, and texture asset creation. Modo is often used as the primary 3D content creation tool by game development teams, and recent updates to Mari® also provide games clients with the functionality they need to exactly replicate the look of assets in their games engine.

Realistic character design and 3D painted with Modo and Mari
It’s a tactile, physical way of approaching texturing, when you’re looking at an object and indicating where that material goes. Mari was perfect for this.

Nathan Phail-Liff, Art Director, Ready at Dawn

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