From artist to engine: revolutionizing the game art pipeline
April 4, 2017
Games have grown far beyond the arcade classics of old. As technology has advanced, narrative and story have taken center stage, and game companies are creating more and more visually stunning output.
Foundry’s software portfolio is used extensively by clients to create awe-inspiring in-game cinematics for numerous chart-topping releases. These cut scenes add a stylized film look to games and help immerse players with an additional layer of storytelling.
Game developers use Modo® for level creation, character and prop modeling, and texture asset creation. Modo is often used as the primary 3D content creation tool by game development teams, and recent updates to Mari® also provide games clients with the functionality they need to exactly replicate the look of assets in their games engine.
It’s a tactile, physical way of approaching texturing, when you’re looking at an object and indicating where that material goes. Mari was perfect for this.
Creating ultra-realism in games is no easy feat, but Ready at Dawn's quest to bring film-quality CG visuals to the grim world of The Order: 1886 makes great use of Mari to achieve incredible atmosphere.Learn more
Making Modo and Mari the cornerstone of its visual pipeline for developing mobile social gaming hit CaddySHAQ gave PLAYSTUDIOS the speedy turnaround it needed. See how Foundry's tools helped the team bring a digitized Shaquille O'Neal to life.Learn more