Exploring virtual reality
From video games to film and marketing, the rise of VR and augmented reality is changing the way people craft and consuming visual experiences. These fresh formats offer even more immersive, interactive ways to enjoy content across numerous industries. Exploring the brave new world of VR and AR presents lots of interesting opportunities and technical challenges for studios and individual creatives alike.
Foundry is dedicated to enhancing and streamlining the process of crafting amazing VR and AR visual content. Our ever-evolving tools—like Cara VR™ for Nuke®—help artists overcome technical barriers and bridge the gap into this new interactive landscape with ease. Join us as we delve further into exploring this fascinating new realm.
Cara VR really, really quickly became the backbone of the whole project.
Michael Ralla, Compositing Supervisor, Framestore
Framestore uses stunning VR to make sure all eyes are on Gigi
Five choreographed BMW M2 sports cars. One supermodel. Sixty miles per hour. And 360 degrees of live-action video.
What they don't tell you about 360° VR production
Beyond all the buzz and excitement, VR production is a nuanced new discipline. Foundry's Research Engineer Daniele Bernabei helps you navigate this brave new world of creation.
Animal Logic Academy: discovering the VFX stars of the future
We speak to some of the students and tutors involved in bringing short film The Color Thief to life, using Katana, as part of the first student project of 2018 at the Animal Logic Academy. Read more here!
How Animal Logic beat the clock on Peter Rabbit
Combining a mix of visual effects and modern animation techniques, Peter Rabbit is a great showcase of what the team at Animal Logic can do. Watch this video to find out how they used Nuke and Mari to help create it.
Weta Digital: managing complexity on War for the Planet of the Apes
Get a behind-the-scenes look at Weta Digital’s deep compositing work in War for the Planet of the Apes. Watch the video here!
Hybrids: the VES award-winning short by five students
In this article, we talk to the students behind Hybrids, winners of the Outstanding Visual Effects in a Student Project award at this year’s VES Awards.
Texturing the dystopian landscapes of Blade Runner 2049
We catch up with Framestore about how they used Mari to create the visually-arresting aesthetic of Blade Runner 2049.
Why switching tools mid-project was well worth the risk for Animagrad
Animagrad took an extraordinary step swapping out their look dev and lighting toolset mid-way through the project replacing them with Katana. Learn more about their success story