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VR/AR/MR

Artist's eye - Putting the Painter Back in Texture Painter

Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter

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Locational VR part 3
VR/AR/MR

Deep inside DNA VR - London’s first VR arcade

We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality

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VR headsets
VR/AR/MR

Why the founders of London’s first VR arcade have bet on VR going places

We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future.

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Location Based Entertainment
VR/AR/MR

The unexpected way VR could end up in your home

Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality.

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City mirrored above another city
VR/AR/MR

Mixed reality: the gateway to the mirrorworld

We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’.

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Eye tracking and Mari
VR/AR/MR

This is why eye-tracking in VR is about more than foveated rendering

Discover some of the exciting applications of eye-tracking in VR.

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Crucial VR headsets
VR/AR/MR

The three crucial VR headset developments you don’t want to miss

We look at some of the technological advances in VR headsets we could see in 2019.

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Hybrid Gamma Ray
VR/AR/MR

Recreating real-world color: the promise of Hybrid Log Gamma

We explore how the Hybrid Log Gamma (HLG) HDR standard could hold the key to bringing immersive content into people’s homes

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Human limitations and its affect on VR
VR/AR/MR

Human anatomy and limited technology: the barriers to truly immersive VR

The Holy Grail in VR is to create a true sense of presence by making the viewer believe they’re truly inside the virtual world. But that’s easier said than done...

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VR
VR/AR/MR

Is enterprise the key to unlocking VR’s potential?

We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise.

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VR
VR/AR/MR

Walking in the footsteps of war survivors with virtual reality

Milica Zec and Winslow Porter, founders of the creative studio New Reality, talk about their trilogy of VR films, ‘Tree’, ‘Giant’, and ‘Breathe’.

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VR
VR/AR/MR

Nice Shoes: using VR to deepen relationships between brands and customers

We spoke to creative studio Nice Shoes about how they’re harnessing the power of immersive technologies to help brands build lasting relationships.

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