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AMD Radeon with Modo
Design

Modo 12 series: designing in virtual reality

As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s.

min read
Nuke
Design

Visualizing the Architecture of the Future with Nuke

In this article, we speak to Ludo Michaud, VFX Creative Director at Corgan MediaLab, about how his team have harnessed the power of Nuke for architectural visualization. Read more here!

min read
Coco - courtesy of Pixar
Film & TV

One billion assets: How Pixar’s Lightspeed team tackled Coco’s complexity

We speak to Renee Tam, Lightspeed Lead at Pixar Animation Studios, about how her team overcame complexity to deliver the critically acclaimed movie, Coco.

min read
Discover the future of filmmaking
Film & TV

Are you ready for the new era in filmmaking?

Over the past decade, digital technology has become the standard medium for cinematography. What can these developments of the past 10 years tell us about where VFX is headed for the future?

min read
Katana Lighting and 3d Samurai
Film & TV

Interactive rendering: illuminating a more artist-friendly future with Katana

In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana.

min read
Magnopus Award Gallery Header
VR/AR/MR

The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus

We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus.

min read
Blade Runner 2029 Designer compositing
Film & TV

Finding freedom through deep compositing techniques

Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article.

min read
The future of product design
Design

Designing products will never be the same again

The design process has changed remarkably little over the past century, with many designers still starting their creative process in two dimensions. Here's why that's all about to change.

min read
Wenzel Jakob Interview
VR/AR/MR

Instant Meshes algorithm - an interview with Dr. Wenzel Jakob

Foundry Trends recently caught up with Wenzel Jakob, creator of the Mitsuba renderer, for a deep dive into the powerful auto-retopology Instant Meshes algorithm he co-developed.

min read
Still from Kubo and the Two Strings
Film & TV

Kubo and the Two Strings

Making waves with Laika.

Fast package design in a 3D environment
Design

Eye-grabbing packaging in fast-moving consumer goods

Trident-Sonoco creates graphics used on some of the world’s most sought after FMCG brands across multiple, diverse markets.

2 min read