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Ryan Gosling in Blade Runner 2049
Film & TV

How we achieved the iconic look of Blade Runner 2049

How Framestore helped craft the eerie, atmospheric aesthetic for neo-noir science fiction thriller, Blade Runner 2049.

min read
Man looking at screen
VR/AR/MR

Foundry Trends’ VR Jargon Buster

In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.

min read
Meteorite in 3D
Film & TV

From Russia with Love: VFX studio CGF

We speak to Russian VFX studio CGF, who are flying the flag for the Russian VFX industry and creating impressive work on a budget.

min read
3D Data Model Representation
Cloud

Data aggregation in VFX: Impossible dream or untapped opportunity

We interview Gareth Williams, founder and chief executive of YellowDog, to find out how data aggregation has the potential to significantly impact the VFX industry.

min read
Katana Lighting and 3d Samurai
Film & TV

Interactive rendering: illuminating a more artist-friendly future with Katana

In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana.

min read
Foundry Research in 3D VR
VR/AR/MR

Modo VR: fully immersive design content creation

A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset.

min read
FAME: film-quality augmented and mixed reality experiences
VR/AR/MR

FAME: film-quality augmented and mixed reality experiences

A project to enable film-quality assets to be embedded in the environment around a viewer, to create cinematic mixed-reality experiences.

min read
ALIVE: live-action lightfields for immersive VR experiences
VR/AR/MR

ALIVE: live-action lightfields for immersive VR experiences

A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience.

min read
VR consumer report - Foundry
VR/AR/MR

Get surprising insights from our recent VR research

How many people are looking to try out VR in the near future? How would they most like to use it? And how much would they be happy to pay?

min read
Wenzel Jakob Interview
VR/AR/MR

Instant Meshes algorithm - an interview with Dr. Wenzel Jakob

Foundry Trends recently caught up with Wenzel Jakob, creator of the Mitsuba renderer, for a deep dive into the powerful auto-retopology Instant Meshes algorithm he co-developed.

min read