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VR
VR/AR/MR

Is enterprise the key to unlocking VR’s potential?

We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise.

min read
VR
VR/AR/MR

Walking in the footsteps of war survivors with virtual reality

Milica Zec and Winslow Porter, founders of the creative studio New Reality, talk about their trilogy of VR films, ‘Tree’, ‘Giant’, and ‘Breathe’.

min read
Courtesy of Field Lab
VR/AR/MR

Ambitious Light Field Lab Aspires to Change Entertainment Forever

We talk to the team at Light Field Lab - a company developing holographic systems without the need for any headsets or accessories.

min read
Computer designed shoe
Design

Would you buy shoes designed by a computer?

Brendon Marczan reflects on the value of an artist or designer in a world that is increasingly becoming automated.

min read
Virtual workflows
VR/AR/MR

A deep dive into Virtual Production workflows

We go down the rabbit hole to find out exactly what a virtual production workflow entails - from pitch vis to to tech-vis.

min read
Jon Wadelton on design visualization
Design

Design visualization: how Foundry is leading the visual-first revolution

Foundry CTO Jon Wadelton explains how product design is in the midst of a a visual-first revolution - and how Foundry is leading the charge.

min read
Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

min read
A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

min read
City at night
Cloud

Success or failure in VFX: will cloud adoption be the difference?

Cloud technology has transformed many industries, and businesses that resisted the change have paid the price. Will the same be true for VFX?

min read
VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

min read
Ryan Gosling in Blade Runner 2049
Film & TV

How we achieved the iconic look of Blade Runner 2049

How Framestore helped craft the eerie, atmospheric aesthetic for neo-noir science fiction thriller, Blade Runner 2049.

min read
Office space and 3D design
Machine learning

How data analysis is improving matchmoving

Matchmoving can be time consuming and fraught with frustration. We interview Alastair Barber, whose work with DNEG and the University of Bath focused on improving the process using data analysis and algorithms.

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