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VR/AR/MR

Foundry Trends’ VR Jargon Buster

In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.

min read
Meteorite in 3D
Film & TV

From Russia with Love: VFX studio CGF

We speak to Russian VFX studio CGF, who are flying the flag for the Russian VFX industry and creating impressive work on a budget.

min read
Jackie Chine on the phone
Real time

My real-time production philosophy: an interview with Asa Bailey

We catch up with Asa Bailey, the founder of On-Set Facilities: a tech company aiming to be the world’s leading system integrator of real-time and virtual production solutions.

min read
3D Data Model Representation
Cloud

Data aggregation in VFX: Impossible dream or untapped opportunity

We interview Gareth Williams, founder and chief executive of YellowDog, to find out how data aggregation has the potential to significantly impact the VFX industry.

min read
Bearded man vfx breakdown
Film & TV

How Image Engine Used Nuke And Mari On Logan

Crafting a CG human: no easy feat.

Logan CG rendering
Film & TV

Creating a CG Hugh Jackman realistic enough to convince an audience

In this video, VFX studio Image Engine explain how they created a full, digital double of Hugh Jackman for Marvel’s Logan, photorealistic to pore-level detail.

min read
Queen Daenerys and her dragon
Film & TV

A sneak peek into the stunning VFX of Game of Thrones season 7

Image Engine and Method Studios partnered up to create some of the most stunning sequences in Game of Thrones, using Nuke. Watch here to discover how!

min read
Dragon comparison eagle bat
Film & TV

How Image Engine Used Nuke For Game of Thrones

Crafting the world of Westoros.

Kanova listing
VR/AR/MR

Kanova: flexible VR sculpting

Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop.

min read
Katana Lighting and 3d Samurai
Film & TV

Interactive rendering: illuminating a more artist-friendly future with Katana

In this article, we take a look at what’s possible with interactive path-traced rendering on massively complex projects in Katana.

min read
Skiing in VR
VR/AR/MR

The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC

We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain.

min read
VR effects and holograms
VR/AR/MR

Meet the creators: content creation in the virtual age

As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today.

min read