It’s a wrap: Foundry LIVE Montreal
Our first Foundry LIVE event received a warm reception all round—despite the Montreal chill.
Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Foundry partnered with Intel to increase Katana 3.5’s performance in a flash
Saving artists’ time, so they can spend it being creative.
The de-aging of Hollywood: How deepfakes are keeping us young
Deepfakes, de-aging, and its effect on the VFX industry.
USD: what you need to consider when adopting Universal Scene Description into your pipeline
Investing in Universal Scene Description is totally worthwhile—if done correctly. Here are the top things to consider before diving in.