Explore the latest
Your guide to review workflows
Getting close and personal with Nuke Studio, Hiero and HieroPlayer.
Discovering CoSA VFX: a powerhouse in episodic shows
How Nuke Family’s review tools were used in Westworld, Nancy Drew and Resident Alien.
Life, death and VFX: how Gulliver Studios helped create Squid Game
How Gulliver Studios used Nuke to create the enthralling Netflix series.
How DNEG created the award-winning VFX of Dune
Reimagining Frank Herbert’s classic novel using Nuke.
Top three ways near real-time is advancing workflows
Behind the innovative method used to create Comandante.
Top trends to come out of FMX 2022
Machine learning, the metaverse, and more: here are the trends that led FMX 2022.
How Rocket Science VFX amplifies their review workflows on episodic content
Talking about Nuke Studio with the team at RSVFX.
Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller
How two VFX artists started a podcast during lockdown.
Artist Spotlight: Yuya Takeda
Discovering the artist behind Modo 16 series’ artworks.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Creating on-set VFX with Near Real-Time
Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.