Artist's eye - Putting the Painter Back in Texture Painter
Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter
Deep inside DNA VR - London’s first VR arcade
We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality
Why the founders of London’s first VR arcade have bet on VR going places
We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future.
The unexpected way VR could end up in your home
Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality.
Mixed reality: the gateway to the mirrorworld
We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’.
This is why eye-tracking in VR is about more than foveated rendering
Discover some of the exciting applications of eye-tracking in VR.
The three crucial VR headset developments you don’t want to miss
We look at some of the technological advances in VR headsets we could see in 2019.
Recreating real-world color: the promise of Hybrid Log Gamma
We explore how the Hybrid Log Gamma (HLG) HDR standard could hold the key to bringing immersive content into people’s homes