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Research

How to become a Nuke Technical Director

Learn the same skills and techniques used by leading VFX studios and artists.

この記事は約8分で読めます
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Film & TV

Five of the top trends to come out of SIGGRAPH 2020

That’s a wrap on SIGGRAPH 2020.

この記事は約5分で読めます
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Film & TV

The art of war: forging AC Valhalla’s epic CG launch trailer

DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.

この記事は約6分で読めます
Multicoloured Lightbulb and Katana 4.0
Film & TV

Lighting in Katana 4.0: like nothing you’ve seen before

Find out why the future’s bright for lighting artists in this exclusive Q&A.

この記事は約8分で読めます
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Film & TV

Artist Spotlight: Victor Perez

One of the industry’s top compositing gurus offers an exclusive sneak peek into his amazing home studio.

この記事は約12分で読めます
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Film & TV

Lighting in visual effects: crafting CG cinematography

Merging the real and imagined to create something incredible.

この記事は約6分で読めます
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VR/AR/MR

A round-up of the latest in VR, AR and MR

Looking at what’s new in the virtual reality sphere.

この記事は約4分で読めます
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Film & TV

The path to Nuke 12.1’s ParticleBlinkScript node

Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.

この記事は約7分で読めます
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Machine learning

Machine learning for artists: the latest trends

Arm yourself with the latest machine learning tools.

この記事は約7分で読めます
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Film & TV

『ダーク・マテリアルズ/ライラと黄金の羅針盤』のダイモン制作におけるMariの活用

Framestore、Mariを活用してベストセラーファンタジー小説をドラマ化

この記事は約5分で読めます
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Cloud

Cloud service models and how they’re impacting the VFX industry

A dive into cloud service models and the future it presents for the industry.

この記事は約5分で読めます
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Film & TV

Leveling up by light: a look at lighting in video games

Illuminating the watts and whys of your favourite gaming franchises.

この記事は約6分で読めます