Insights Hub.

Bringing you tomorrow’s technology,
so you can accelerate your creativity today.

Explore the latest

Drawing on 3d panel
Film & TV

An introduction to the Nuke Particle System

Discover how Nuke’s Particle System can be harnessed to streamline artist workflows.

この記事は約分で読めます
Header
Film & TV

ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作

Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.

この記事は約分で読めます
USD explainer guide
Film & TV

How Universal Scene Description is set to change the face of VFX

How Universal Scene Description (USD) holds some potentially game-changing opportunities for VFX studios.

この記事は約4分で読めます
Locational VR part 3
VR/AR/MR

Deep inside DNA VR - London’s first VR arcade

We visit London’s first virtual reality arcade to report on how locational experiences differ from home-based virtual reality

この記事は約分で読めます
VR headsets
VR/AR/MR

Why the founders of London’s first VR arcade have bet on VR going places

We catch up with one of the founders of DNA VR to find out why VR arcades could be the key to unlocking VR’s future.

この記事は約分で読めます
Spiderman image
Film & TV

『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変

『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。

この記事は約分で読めます
Location Based Entertainment
VR/AR/MR

The unexpected way VR could end up in your home

Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality.

この記事は約分で読めます
City mirrored above another city
VR/AR/MR

Mixed reality: the gateway to the mirrorworld

We explore mixed reality and how it could one day lead to the supermassive augmented reality landscape known as the ‘mirrorworld’.

この記事は約分で読めます
Look and dev in 8k
Film & TV

Is your look development and lighting pipeline ready for 8K?

Find out why Katana and Mari are the only tools for look development and lighting that can deliver the goods at 8K.

この記事は約分で読めます
Into spiderverse
Film & TV

『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用

『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。

この記事は約分で読めます
Exclusive look at the new Mari Materials System
Film & TV

An exclusive look at the new Mari Materials System in action

We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5

この記事は約分で読めます
Eye tracking and Mari
VR/AR/MR

This is why eye-tracking in VR is about more than foveated rendering

Discover some of the exciting applications of eye-tracking in VR.

この記事は約分で読めます