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Footwear brands and 3D Design
Design

Why are brands using 3D to get to market faster?

Brendon Marczan reflects on a year that is pushing footwear brands to get their ideas to market faster and faster.

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Computer designed shoe
Design

Would you buy shoes designed by a computer?

Brendon Marczan reflects on the value of an artist or designer in a world that is increasingly becoming automated.

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Disney method for adaptive light fields
VR/AR/MR

Virtual worlds and adaptive light-fields: an interview with Disney Research

We speak to Kenny Mitchell, a senior research scientist for Disney Research, about his team’s work on adaptive light fields and the challenges around telling stories in VR.

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Man glowing blue eyes
Film & TV

Giving Artists Back Time To Pursue Their Dreams With Spin VFX

Saving time, so artists can spend it doing something they love.

Mahsa Ghorbankarimi
Film & TV

Katana: giving artists back time to pursue their dreams

Watch this video and find out how Katana helped make it possible for CG supervisor Mahsa Ghorbankarimi to pursue her interests outside of work.

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Car rendering in 3d
Film & TV

Bottleship VFX: preparing for a more complex look development and lighting future

In this article, we catch up with Hristo Velev, founder of Bottleship VFX, to find out why Bottleship realised now was the time to future-proof their pipeline.

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Virtual workflows
VR/AR/MR

A deep dive into Virtual Production workflows

We go down the rabbit hole to find out exactly what a virtual production workflow entails - from pitch vis to to tech-vis.

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Disney COCO Virtual Reality
VR/AR/MR

Virtual reality as a social experience

We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.

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Jon Wadelton on design visualization
Design

Design visualization: how Foundry is leading the visual-first revolution

Foundry CTO Jon Wadelton explains how product design is in the midst of a a visual-first revolution - and how Foundry is leading the charge.

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Cityscape at war by Cinemasphere
Film & TV

小規模スタジオの Katana 導入事例

Jakarta-based Cinemasphere explain why they integrated Katana into their pipeline - and how it’s having a big impact on ROI.

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Mars space modelled and textured
Film & TV

Modelling and texturing the space rovers of Mars 1

How a small team faced a race against the clock

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Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

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