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VR effects and holograms
VR/AR/MR

Meet the creators: content creation in the virtual age

As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today.

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Magnopus Award Gallery Header
VR/AR/MR

The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus

We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus.

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Real-Time Production Camera
Real time

Real-time production: barriers and opportunities

VFX post-production could be heading for a real-time future - but to get there, we’ll have to overcome a number of technical barriers.

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Shoes in 3D designed in Modo
Design

The search for the next footwear design superstar

Find out what happened when 24 budding footwear designers embarked on the PENSOLE Master Class in Footwear Design 2018.

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Blue shoe with white detail on computer
Design

How New Balance Are Pioneering The Next Generation Of Footwear Design

Footwear of the future.

Realtime and Virtual Production Filming Set
Real time

A digested guide to real-time production

Advanced pre-vis, real-time production, virtual production… what’s the difference? We take a look at some of the techniques being touted as revolutionary.

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3D graphics cloud cost predictor
Cloud

Cloud technology: tackling the VFX industry’s cost prediction challenge

Predicting the project cost of talent and infrastructure has been one of the greatest challenges for VFX studios. We look at how cloud tech could be the answer.

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Blade Runner 2029 Designer compositing
Film & TV

ディープコンポジティング技術が実現するクリエイティビティの解放

Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article.

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VR accessibility problem
VR/AR/MR

Exploring VR’s accessibility problem

In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.

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VR/AR in architecture
Design

Architect 2.0: How technology is driving the industry

We speak to IBI Group - a global, technology-driven architectural design firm - about how they’re harnessing the power of new technologies to provide innovative services.

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Animagrad explores Katana lighting and dev tools
Film & TV

プロジェクト途中でのツール変更が功を奏したAnimagradスタジオのKatana導入事例

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New Balance Shoes 3D design
Design

New Balance: pioneering the next generation of footwear design

Find out how moving from 2D workflows to 3D modeling is enabling New Balance to redefine what’s possible in footwear design.

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