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Modo 17.0 Mountains under moon and dark sky
Design

Modo 17.0 launch: what’s new in Modo?

How we’re building the future of 3D with Modo

この記事は約7分で読めます
Second Modo Roadmap
Design

New year, new Modo roadmap

What you can experience in Modo 16.1 and why performance is our focus for Modo 17 series.

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From production to education with Nicholas Boughen Header
Design

From production to education with Nicholas Boughen

What’s the VFX education system missing? Find out from the founder of CG Masters.

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Artist Spotlight Header
デザイン ビジュアライゼーション

Artist Spotlight: Yuya Takeda

Modo 16シリーズのアートワーク制作を担うアーティストに迫る。

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Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

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design challenge Thiago Christo
Design

Mastering the Moments of Truth Design Challenge: Thiago Christo

Thiago Christo discusses 3D package design and mastering the moments of truth.

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Three Must Haves
Design

Three Must-Haves When Designing for the Store Shelf

It takes consumers 3-7 seconds to choose an item on a store shelf. Learn what you need to stand out.

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Colorway AR - product design with augmented reality
Design

Colorway AR: your doorway to the future of digital design

Boundless creativity powered by augmented reality.

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3D show design
Design

Ellery Connell's game-changing journey to Modo

Ellery Connell, 20+ year 3D veteran, talks about his journey to Modo and why it’s his go-to tool for product development.

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Modo William Vaughan
Design

Modo Heroes: William Vaughan

New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.

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Mobile game
Design

How Wooga Games develops a creative, engaging and rich experience with Modo

Modeling mobile games with Modo.

Modo packaging
Design

Modo Heroes: Kalil Macedo

We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer

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