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Modo FAQs.

Modo 12 Series FAQ

If I’m on an earlier version of Modo, can I upgrade directly to Modo 12 Series?

Current users on Modo 11.2, or any version prior, can upgrade to the Modo 12 Series by attaching maintenance. You can find the latest pricing information on maintenance by clicking here.

How can I get my Modo 12 Series update if I’m an annual education customer or on maintenance?

As an annual education customer or a customer on maintenance, you can get the update from our downloads page, where you will also find Modo 12 assets and sample content. As always, our support team is ready to help with any issues you may have with downloading and installing the update.

Is Modo 12 Series included in the Collective?

Yes. Modo 12 is included in the Production and Creation Collective, including the education versions. If you are a Collective owner and would like to upgrade your Modo license, you can download the latest version at your convenience.

What are Modo Addons?

Modo Addons include both kits and plug-ins. Modo kits are productivity-enhancing packages that combine scripts, streamlined UI, plug-ins, learning materials and content to accelerate certain task-specific workflows. Kits are created by both Foundry and by third-party developers.

You can find the Modo Addons here.

Modo plug-ins generally offer completely new functionality that extends the capabilities of the core technology of Modo. Modo plug-ins are usually created by third-party developers who specialize in a particular discipline.

Will all the current Add-ons and training series work with Modo 12 Series?

Most Add-ons and training were tested with Modo 12 and should work fine. We will update the web pages for individual kits or plug-ins that are found to be incompatible.

Where can I get help with installing and licensing Modo?

Refer to the online help for licensing and installation (support.foundry.com).

I’m used to working in another 3D animation software; how do I get started with Modo?

We’ve created a series of short videos that build on what you already know and help you get started in Modo from a Maya, 3ds Max, Softimage or Cinema 4D perspective.

 

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