Colorway 5.0 Release notes

Colorway 5.0

Colorway 5.0

With Colorway 5.0, iterate on specific colors directly within your imported scanned materials. Create a “blank version” of a texture and apply your own custom color variations. Work seamlessly across multiple projects at one time to copy colors and source items between tabs. Use our enhanced source browser to more quickly and efficiently gather your source content. Finally, choose the background theme that best suits you. With all these enhancements and more, Colorway 5.0 is our most user-friendly release yet!

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Colorway 4.1 Release notes

2d and 3d color & material enhancements

2D and 3D Color & Material Enhancements

Previously the 2D (SVG) workflow lacked many capabilities only available to the 3D (DCI) workflow for color, material, and dynamic items. With Colorway 4.1 these workflows are not only near identical, but also enable overall process improvements that enable color-ups or material-ups to occur on 2D CADs while the 3D designs are still being created, thus extending Colorway’s value to earlier stages of the design process.

Bump and normal maps

Bump and Normal Maps

Bump mapping and normal mapping is an image based effect that creates the illusion of depth details such as wrinkles in leather or dimpling on suede. The ability to now apply these effects directly within Colorway greatly improves the material exploring capabilities without having to endure costly re-render time on source DCI assets. Material designers can now accurately switch from a suede, to vinyl, to even knit materials with great ease and no expensive rendering needed.

real-world scaled materials

Real-World Scaled Materials

It is now possible to accurately apply material swatches at their original real-world size. Often materials are digitized at specific centimeter or inch units that the swatch’s pattern should physically repeat itself on the surface. These real-world units can now be defined within the material library and accurately applied to a DCI or SVG graphic within colorway.

Material Library Editor

Material Library Editor

Source material library data can now be more easily edited directly within Colorway, providing a more direct way to add additional materials, remove materials, or modify existing data fields, texture layers and metadata.

Simplified Project File

Simplified Project File

The number of files used to represent a Colorway project has been greatly reduced to simplify project file sharing and asset management within enterprise environments. Referenced binary data like images and dci files are still maintained while several lightweight document and variant files are now consolidated into a single project file format.

Customizable UI & Python 3.0 Scripting

Customizable UI & Python 3.0 Scripting

It is now possible to extend Colorway’s UI with custom actions and plugins developed with JavaScript and Python 3.0, enabling deeper integrations with enterprise platforms and processes. Customizations could include menu entries that invoke custom actions, status bar indicators for internal process checks, custom source browsers via QWebEngine support - the possibilities are really quite endless.

Callouts usability improvements

Callouts usability improvements

Throughout the Callouts menu options, many user interface improvements have occurred to declutter, rearrange, and improve overall usability. Improvements to mouse handling so it is easier to hit callout anchor points, ability to adjust location of automatically generated and distributed callout pins, UI spacing and arrangement improvements are all just some of the many refinements made to the Callouts feature set in this release.