Colorway 4.1 Release notes
2D and 3D Color & Material Enhancements
Previously the 2D (SVG) workflow lacked many capabilities only available to the 3D (DCI) workflow for color, material, and dynamic items. With Colorway 4.1 these workflows are not only near identical, but also enable overall process improvements that enable color-ups or material-ups to occur on 2D CADs while the 3D designs are still being created, thus extending Colorway’s value to earlier stages of the design process.
Bump and Normal Maps
Bump mapping and normal mapping is an image based effect that creates the illusion of depth details such as wrinkles in leather or dimpling on suede. The ability to now apply these effects directly within Colorway greatly improves the material exploring capabilities without having to endure costly re-render time on source DCI assets. Material designers can now accurately switch from a suede, to vinyl, to even knit materials with great ease and no expensive rendering needed.
Real-World Scaled Materials
It is now possible to accurately apply material swatches at their original real-world size. Often materials are digitized at specific centimeter or inch units that the swatch’s pattern should physically repeat itself on the surface. These real-world units can now be defined within the material library and accurately applied to a DCI or SVG graphic within colorway.
Material Library Editor
Source material library data can now be more easily edited directly within Colorway, providing a more direct way to add additional materials, remove materials, or modify existing data fields, texture layers and metadata.
Simplified Project File
The number of files used to represent a Colorway project has been greatly reduced to simplify project file sharing and asset management within enterprise environments. Referenced binary data like images and dci files are still maintained while several lightweight document and variant files are now consolidated into a single project file format.
Customizable UI & Python 3.0 Scripting
Callouts usability improvements
Throughout the Callouts menu options, many user interface improvements have occurred to declutter, rearrange, and improve overall usability. Improvements to mouse handling so it is easier to hit callout anchor points, ability to adjust location of automatically generated and distributed callout pins, UI spacing and arrangement improvements are all just some of the many refinements made to the Callouts feature set in this release.