What's in the tutorials
An introduction to the CPG product pitch and concept, followed by an overview of key Modo knowledge necessary for the training.
Modeling the Orange
Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.
Surfacing the Orange
Using Procedural shaders to create a realistic displacement map for the orange’s rind.
Using the Orange as a base, the model is modified to be a lemon.
Modeling the Cherry
Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.
Surfacing the Cherry
Applying procedural textures to create a realistic surface and baking the textures out to image maps.
Posing the Cherries
Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.
Modeling the Strawberry
Baking out custom seed displacement maps and then applying them as a texture replicator.
Surfacing the Strawberry
Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.
Composing the four fruit elements into a single scene for rendering the label image.
Modeling the Package
Modeling the candy container using Catmull Clark Subdivision surfaces.
Surfacing the Package
Using stacked shaders to combine the elements that create the completed package label.
Filling the Package
Using dynamics to realistically fill the container with the colorful candy pieces.
Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.
Creating the Mock Ad
Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.
Project summary and wrap-up.