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Paid tutorial package

The Product Pitch - Modo Training for CPG

$35
6h 49m Total length
Watching Watch demo
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£23
6h 49m Total length
Buy The Product Pitch - Modo Training for CPG
modo product design product packaging Packaging design modeling

In this tutorial, Foundry's own James Darknell takes you through the entire workflow of building all the necessary elements for a new product pitch, aimed at the fast moving Consumer Packaged Goods (CPG) market segment. Elements of the pitch include a rendered product shot of a realistic candy container filled with Chiclet-shaped ‘Fruit Bites’. You will also build and render the fruit elements that are used for the product's label and then reuse them for a final mock advertisement.

consumer packaged goods online tutorial
Training series for consumer packaged goods (CPG)

What's in the tutorials

Introduction

An introduction to the CPG product pitch and concept, followed by an overview of key Modo knowledge necessary for the training.

Modeling the Orange

Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.

Surfacing the Orange

Using Procedural shaders to create a realistic displacement map for the orange’s rind.

Making Lemons

Using the Orange as a base, the model is modified to be a lemon.

Modeling the Cherry

Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.

Surfacing the Cherry

Applying procedural textures to create a realistic surface and baking the textures out to image maps.

Posing the Cherries

Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.

Modeling the Strawberry

Baking out custom seed displacement maps and then applying them as a texture replicator.

Surfacing the Strawberry

Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.

All Fruits

Composing the four fruit elements into a single scene for rendering the label image.

Modeling the Package

Modeling the candy container using Catmull Clark Subdivision surfaces.

Surfacing the Package

Using stacked shaders to combine the elements that create the completed package label.

Filling the Package

Using dynamics to realistically fill the container with the colorful candy pieces.

Candy Surfacing

Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.

Creating the Mock Ad

Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.

Wrap-up

Project summary and wrap-up.

Product information

Package content16 videos, 27 LXO scenes, 20 assorted images and backdrops

Experience levelAll levels

Software compatibilityModo 901 SP3 and later

LanguageEnglish

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