Paid tutorial package

Rockfish Project

$35
4h 25m Total length
£24
4h 25m Total length
Buy Rockfish Training Series
UI modeling Animation sculpting

Take a project from start to completion while exploring how Modo's updated UI and tools provide a seamless workflow progression in this tutorial. The project workflow covers sculpting, modeling, painting, rigging and animating a rockfish, with a focus on demonstrate how Modo's toolset and UI allow for a seamless progression through different key tasks in the process.

Learn the basics of modo modeling system in a training series
Modo's UI toolset is put to use in this online tutorial series

What's in the tutorials

Creating a Base Mesh

The project kicks off with editing a base mesh to create a starting point for the Rockfish model, before using Modo's multi-resolution meshes and sculpting tools to sculpt the details of the fish.

Retopology

Building further on the base mesh, this video looks at prepping it for easy texturing and animation using Modo's powerful retopology toolsets.

Detail and Modeling Geometry

In video three, we complete geometric modeling using Modo's polygon modeling toolset to add subtle details to the model and build the eyes and fins.

UVs and Image Maps

Using Modo's beautifully integrated UV toolset, we create the UVs necessary to not only create the displacement and transparency, but also UVs that can be used in other elements of the texturing process.

Paint and Texture

In this video, we use Modo's replicators to build and bake a brush for painting the fish scales. We then use that image to modulate the application of layers of color, which we'll eventually bake into a final color map.

Rigging and Animating the Fish

With the model complete, we can now make it move. In this video, we use a wide variety of Modo rigging tools to rig the fish for animation. We use a combination of joints, transform deformers, falloffs, morphs and relationships to get the fish to swim believably.

Animating the Environment

Our final video covers building, texturing and animating a simple underwater environment for our fish to swim in, before we finish the project by looking at how we can set the scene up to output useful passes to a compositing application like Nuke.

Product information

Package content7 videos

Experience levelAll levels

Software compatibilityModo 601 and later

LanguageEnglish