Tuesday  |  Wednesday  |  Thursday

Tuesday, August 14

  • 10:15am - 10:45am

    Getting the most out of Nuke: developing as an artist

    Chris Wetherly, Product Specialist - Nuke, Foundry

  • 11:00am - 11:30am

    From production to concept art: my journey with Modo

    Tor Frick, Co-founder and Art Director at Neon Giant

  • 11:45am - 12:15 pm

    Sketch to Screen: "How we use Nuke Studio to keep it the studio moving forward"

    Michael Pecchia, Executive Producer, Aaron Sims Creative

  • Flat Mode

    12:30pm - 1:00pm

    Katana: Power for Look Development

    Seth Cobb, Asset Department Supervisor, Atomic Fiction

  • Export 3D Looks to Modo

    1:15pm - 1:45pm

    Nuke Studio: Creativity in the Technique

    Jim Spratling, Head of 2D, MPC LA

  • Export 3D Looks to Modo

    2:00pm - 2:30pm

    Nuke Studio Skill up: tips and tricks for review, management, editorial and pipeline integration

    Juan Salazar, Creative Product Manager - Nuke, Foundry

  • Export 3D Looks to Modo

    2:45pm - 3:15pm

    Nuke: an introduction to deep compositing in 11.2

    Chris Wetherly, Product Specialist - Nuke, Foundry

  • Export 3D Looks to Modo

    3:30pm - 4pm

    Adopting Katana in Digital Idea

    Seonil Hong, Pipeline Lighting TD, Digital Idea

  • Export 3D Looks to Modo

    4:15 - 4:45

    Nuke: the compositing of Peter Rabbit

    Alex Fry, Compositing Supervisor, Animal Logic

  • Foundry Happy Hour

    4:45pm - 6:00pm

    Foundry Genius Bar and Happy Hour

    Have a question for our product teams? Come along for a drink and a chat!

Wednesday, August 15

  • Roy Yang

    9:30am - 10:00am

    Nuke: how to improve your workflows with 11.2

    Roy Yang, Creative Manager - APAC, Foundry

  • Brice Banel

    10:15am - 10:45am

    Flix: sneak peak at 6.0

    Brice Banel, Technical Product Manager - Flix, Foundry

  • 11:00am - 11:30am

    La Noria: Distributed Compositing with Nuke

    Yasin Hasanian, VFX Supervisor, NightWheel Pictures and Carlos Baena, Director, NightWheel Pictures

  • 11:45am - 12:15 pm

    Texturing workflows in Mari

    Paul H. Paulino, Texture Painter, Method Studios

  • Flat Mode

    12:30pm - 1:00pm

    3Delight NSI: Refreshingly Simple and Fast

    Aghiles Kheffache, CTO, 3Delight

  • Export 3D Looks to Modo

    1:15pm - 1:45pm

    Adopting Katana at Digital Idea

    Seonil Hong, Pipeline Lighting TD, Digital Idea

  • Mari: new features & future plans

    2:00pm - 2:30pm

    Mari: new features & future plans

    Rory Woodford, Product Manager - Mari, Foundry

  • Katana: now and into the future

    2:45pm - 3:15pm

    Katana: now and into the future

    Jordan Thistlewood, Senior Product Manager - Katana, Foundry

  • Export 3D Looks to Modo

    3:30pm - 4pm

    Mari: Texturing Logan

    Cheri Fojtik, Texture Lead, Image Engine

  • The Blues Crab loves VRay for Nuke

    4:15 - 4:45

    The Blues Crab loves V-Ray for Nuke

    Ari Rubenstein, Director, Curv

  • Foundry Happy Hour

    4:45pm - 6:00pm

    Foundry Genius Bar and Happy Hour

    Have a question for our product teams? Come along for a drink and a chat!

Thursday, August 16

  • Chris Wetherly

    9:30am - 10:00am

    Nuke: an introduction to deep compositing in 11.2

    Chris Wetherly, Product Specialist - Nuke, Foundry

  • The Blues Crab loves VRay for Nuke

    10:15am - 10:45am

    The Blues Crab loves V-Ray for Nuke

    Ari Rubenstein, Director, Curv

  • 11:00am - 11:30am

    Foundry Research: future trends & upcoming NukeX tools

    Dan Ring, Lead Research Engineer, Foundry

  • 11:45am - 12:15 pm

    Nuke: the compositing of Peter Rabbit

    Alex Fry, Compositing Supervisor, Animal Logic

  • Nuke studio demo

    12:30pm - 1:00pm

    Nuke Studio Skill up: tips and tricks for review, management, editorial and pipeline integration

    Juan Salazar, Creative Product Manager - Nuke, Foundry

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