With the dawn of the age of alternative reality experiences - whether virtual, augmented or a mix of the two - technological advances are ushering in a new, hyperreality. What tools will we use to create these experiences? What format will we experience them in? And what are the trends that will shape how they develop?
A deep dive into Virtual Production workflows
We go down the rabbit hole to find out exactly what a virtual production workflow entails - from pitch vis to to tech-vis.
Virtual reality as a social experience
We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.
Reaching true VR immersion: one blink at a time
SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.
Virtual reality: what drives multiple hype waves?
Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?
Foundry Trends’ VR Jargon Buster
In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.
Kanova: flexible VR sculpting
Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop.