With the dawn of the age of alternative reality experiences - whether virtual, augmented or a mix of the two - technological advances are ushering in a new, hyperreality. What tools will we use to create these experiences? What format will we experience them in? And what are the trends that will shape how they develop?
Foundry Trends’ VR Jargon Buster
In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.
Kanova: flexible VR sculpting
Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop.
Meet the creators: content creation in the virtual age
As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today.
The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus
We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus.
Human anatomy and limited technology: the barriers to truly immersive VR
The Holy Grail in VR is to create a true sense of presence by making the viewer believe they’re truly inside the virtual world. But that’s easier said than done...
Exploring VR’s accessibility problem
In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.