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  • 2022

    Near Real-Time: Virtual Production with Nuke on-set

    Foundry sat down with some of the key production players of Comandante to discuss the on-set workflow process from start to finish and how they brought the piece to life using a novel technique called Near Real-Time.

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  • 2020

    Nuke Studio for Small Business in a Remote Working World

    Cinegrace Founder Tomas Wall shares how he set up his VFX studio in order to make remote working a reality.

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  • 2020

    How to Improve your Nuke workflow with Python Scripting

    Join Ben McEwan, Compositor and VFX mentor to understand the importance of learning Python and how it can improve your Nuke workflow.

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  • 2020

    All-new Nuke 12.1 updates you need to know!

    Join Roy Yang, Head of Creative Services (APAC) to review the features in Nuke 12.1, including the New Shuffle Node, Lens Distortion Workflow, ParticleBlinkScript, GridWarp Tracker Improvements, Bilateral Node and more.

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  • 2022

    Love Death and Robots: Life Hutch | De-Constructed

    In this show & tell, Blur's Compositing Supervisor Nitant Karnik and Compositing Lead Wes Cronk will deep-dive into two scenes from Life Hutch, an episode from Vol.Season 2.

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  • 2022

    Take Control Over Your Project With Multi-Shot, Editorial Tool, Nuke Studio

    Check out Nuke Studio, a powerful compositing tool with a multi-track editorial timeline that allows you to playback sequences, review, edit, and render compositions right from the timeline, giving you FULL CREATIVE CONTROL over your project.

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  • 2022

    Advanced CG Character Creation for She-Hulk: Attorney at Law

    Join the Digital Domain team as they break down how they were able to create dewy, contour make-up, a range of facial expressions, and a new shapewear and muscle system for the full CG She-Hulk with the help of Nuke.

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  • 2021

    Foundry Live: What’s Next for Nuke 13

    With an extended machine learning toolset, real-time integration, a new rendering architecture, the implementation of OCIOv2 and more, see how Nuke 13.1 will continue to accelerate artists' creativity.

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  • 2021

    An Artist’s Guide to Blinkscript

    Chris Fryer, creator of An Artist's Guide to Blinkscript, walks you through his guide consisting of code-along style tutorials aimed at compositors who are looking to expand their knowledge of Blinkscript.

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  • 2021

    Foundry Live 2021 | Empowering Artists with Nuke 13.0

    Dive into Nuke 13.0 and explore key features in the release, including the start of improvements to artist experience when working in Nuke’s 3D system, machine learning-enabled toolsets, and what’s next in collaborative review.

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  • 2021

    Spark FX: Delivering Film Quality Visual Effects on Episodic Timelines

    Watch a panel of industry experts discuss what it takes to create visual effects for binge-worthy shows. Get insight into creating film-quality VFX for television timelines, what the current trends are for episodic content and the solutions Nuke provides.

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  • 2021

    Delivering the Future of Episodic Animation with Nuke

    Join panellists Sumira Dhawan, Head of CG at Industrial Brothers, Ryan North, Principal Compositing Artist at Mainframe Studios and Izzy Genova, Compositing Supervisor at Jellyfish Pictures, for a discussion about their experience producing episodic animation content, and why Nuke is a no-brainer for the job.

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  • 2021

    How to make your passion project come to live

    Go behind the scenes of short sci-fi film Cognition with the Chocolate Tribe team see how they used Nuke for world-building workflows, and how they managed distributed workflows in a pre-Covid era.

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  • 2020

    Introducing Smart Vector Tools in NukeX | Skill Up

    Learn to harness the power of Nuke’s Smart Vector toolset which allows you to work on one frame in a sequence and then use motion vector information to accurately propagate work throughout the rest of the sequence. See some common uses for each of the Smart Vector tools and how to correct issues that may arise.

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  • 2020

    An Introduction to Practical Compositing in Nuke | Skill Up

    Visual Effects Supervisor and post-production specialist Austin Meyers shares a holistic view of compositing with Nuke and walks you through how to understand key concepts, modularity and how to stay organized.

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  • 2020

    Nuke in Episodic Animation | Skill-Up

    Foundry’s global creative services team walks you through a variety of workflows aimed at episodic animation production. Watch to catch clever scripting to automate and manage your Nuke pipeline, investigate live groups, and explore the animation tools and 3D workflows in Nuke.

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  • 2020

    Comp Lair: The Next Level Program

    2D Supervisor Pedro Andrade shares the three pillars of knowledge - technique, scripting, and management - all of which are essential for aspiring compositing supervisors to master before reaching the next level of their career.

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  • 2020

    Introducing the Nuke Survival Toolkit

    Senior Compositor Tony Lyons introduces the Nuke Survival Toolkit, and demonstrates how to use several of tools to help compositors overcome typical challenges found in production.

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  • 2020

    What I wish I knew in Nuke | Skill-Up

    Josh Parks, Senior Compositor at Important Looking Pirates, dives into the fundamental Nuke skills and tricks that he wished he knew when starting as a compositor. Join Josh as he breaks down some of the key features, how to understand Nuke math and the method of grading CG to matching a plate.

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  • 2020

    Nuke Studio and Hiero: The Basics of Review and VFX

    Juan Salazar, Senior Creative Product Manager and Anaïs Torreblanca, Associate Product Manager for Nuke, share key workflow tips for VFX artists and compositors working with Nuke Studio and Hiero, from project presets to reviewing in context.

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  • 2020

    Nuke Learnings with Steve Wright

    Steve Wright, Senior Visual Effects Compositing Artist, explains why Nuke has become the de facto compositing software for the visual effects industry and why any compositor that wants to work in VFX needs to learn Nuke.

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  • 2020

    Becoming a Senior Compositor

    Looking to improve your Nuke skills and advance your career? Join Courtney Pryce, a freelance Nuke artist, for guidance on how to become a Senior Compositor and get tips on how to move to the next level.

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  • 2020

    Pulling a Rabbit out of Nuke

    Lead Compositor Jan Burda reveals his favorite compositing magic tricks in Nuke, from hidden magic in the Noise Node to using Idistort and VectorBlur in creative ways.

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  • 2021

    Laying the groundwork for success with Katana

    See how Sony Pictures Imageworks trains artists and new hires to get started with Katana in one week. Plus get resources and information on how artists and studios can adopt Katana.

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  • 2021

    Foundry Live: Preview of Mari 5.0 and Katana 5.0

    Take a look at the upcoming Mari 5.0 and Katana 5.0 features including Katana to Nuke interoperability, enhancements to Katana’s Foresight Rendering workflows, USD Preview Look Export in Mari and more.

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  • 2021

    The Power of Learning Katana for Lighting

    Join Taeyoung Kim, a Senior Lighting and Look Dev Artist at Sony Pictures Imageworks whose film credits include: Vivo, Spider-Man: Into the Spider-Verse, and Smallfoot, as he shares his experience using Katana, not only as an artist but also as a teacher at the Langara Center of Entertainment Arts.

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  • 2021

    Making Art with Soul | The Latest from Pixar’s RenderMan

    Through rarely seen preproduction images and visual demonstrations Ryan Michero will show some of his work and discuss how Soul's technical team approached the challenges of creating the visual language of the Soul world and its denizens with Katana and RenderMan. Then Sarah Hutchinson, Pixar’s lead developer of the RenderMan for Katana plugin, dives into RenderMan 24’s features.

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  • 2021

    Foundry Live 2021 | The Future of Look Development and Lighting Solutions

    Get an exclusive look at the future of Mari and Katana and see how the integration of Universal Scene Description (USD) will allow artists to streamline their workflows, enabling teams to easily collaborate across departments and deliver high-quality visuals.

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  • 2021

    How to Become a Lighting Artist on Animated Films

    The Academy of Animated Art’s co-founders Jasmine Katatikarn and Michael Tanzillo join forces with Foundry’s Katana team to share the importance of not only learning technical skills, but developing your creative eye to produce powerful images. Together they will discuss the importance of lighting in animation, how to stand out as an artist, and the resources available.

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  • 2021

    Creative Procedural Workflows in Mari

    Texture Artist Stuart Ansley introduces the concept of Mari’s custom procedurals, demonstrates the solutions they provide to artists and how to optimize your workflow. Watch to learn different advanced node graph techniques, LayerStack friendly workflows, and best practices for creative procedural masking, layers, and filters.

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  • 2020

    Lights, Camera, Katana 4.0

    Katana 4.0 reinvented the wheel with a cutting-edge lighting UI, scalable interactive rendering capabilities, updated USD workflows, and fundamental improvements to look development workflows.Join Foundry’s Katana team and Abel Vargas as they review Katana 4.0’s enhancements and new features for lighting teams and artists.

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  • 2020

    Foundry Live 2020 | Look Development and Lighting Meet-Up with Nathan Rusch

    Senior Developer Nathan Rusch discusses Luma Pictures’ adoption of Katana and how it has been implemented through their use of USD.

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  • 2020

    Foundry Live 2020 | Look Development and Lighting Meet-Up with Jens Kafitz

    Jens Kafitz, Texture and Environment Artist and Mari Extension Pack Creator, demonstrates how Mari can be used as a development tool and how it can enable artists to create powerful workflows.

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  • 2020

    Foundry Live 2020 | Look Development and Lighting Meet-Up with Mr. X’s Cristian Camaroschi

    VFX Supervisor Cristian Camaroschi shares how Mari fits into Mr. X’s pipeline and how it was used for creature creation in the movie Scary Stories to Tell In The Dark.

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  • 2020

    Master skin projecting with Mari

    Character Artist Tom Newbury breaks down his character creation workflow using Mari and explains the process of how to project skin detail to create realistic characters.

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  • 2020

    Preparing for Success Lighting and Lookdev Automation in Katana

    Lighting Artist Abel Vargas covers how Katana can facilitate massively scaled look development across multiple and shows how to manage shot work by easily recreating and duplicating assets. He also demonstrates how he uses Katana 3.6's shading system.

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  • 2020

    Rendering Onward and Beyond with Katana and Pixar's RenderMan!

    See how the magic of Onward was created for the big screen with the help of RenderMan’s state-of-the-art features and how new advancements in rendering technology are impacting VFX pipelines for the better.

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  • 2020

    Lighting the future with Katana

    Nick Boughen, Director of Education at CG Masters, discusses why it’s important to know Katana, its value in production and how students will benefit from learning it. Nick also provides advice on teaching Katana and how to overcome the technical challenges of an educational setting.

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  • 2020

    Getting up to speed with finding new ways of using Katana’s toolset

    From building a car configurator from start to finish to using a wide range of toolsets available in Katana: this workshop is full of tips and tricks that can boost your workflow and inspire you to explore Katana’s features.

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  • 2020

    Photorealistic Texture Workflow in Mari

    Texture Artist Paul H. Paulino explains how Mari was used to create photorealistic textures in the collaborative project, Leviathan Sentinel.

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  • 2020

    Free up time, unlock creativity with Katana

    Learn about the Katana 3.6 release and Foundry’s vision for look development and lighting.

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  • 2021

    Foundry Live: The Completed Modo 15 Series

    The Modo 15 series has added Curve Booleans, a new Mesh Fusion Workflow, Stack Node, Deferred Updates and OmniHaul, but there is more to come. Join the Modo team to learn about 15.2 and reflect on the series.

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  • 2021

    Empowered 3D Modeling & Animation with Modo 15’s 3D Asset Creation

    With the speed and performance enhancements made in Modo 15.1, artists are able to model, render and animate faster than ever with the support of Intel’s Embree and ODIN library. Greg Brown will demonstrate the new features in Modo 15.1, including denoise.

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  • 2021

    Foundry Live 2021 | 3D Design for Artists with Modo 15.0

    Join the Modo Product Designers at Foundry and a host of 3D design experts for the reveal Modo 15.0. From a ground-up re-envisioning of MeshFusion to the introduction of Quick-Cam for mPath, Modo 15.0 is sure to meaningfully enhance your every day.

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  • 2021

    Transforming Fantasy into Reality with Modo

    Join VFX Supervisor Christian Bloch to see how Modo and Nuke helped in the creation of Troll Bridge. Get a behind-the-scenes look at the production and learn how a passion project was created by a team of dedicated volunteers based around the world.

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  • 2020

    Reaching Sustainability Goals with Digital Product Creation

    This panel explores the sustainability challenges the footwear and accessory industries faces, solutions to achieve sustainability goals, and a live demonstration of digital product creation. You’ll also learn strategies altering the traditional design workflow to cut waste up to 90% and how to flip your workflow around so you start selling before a single sample is manufactured.

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  • 2020

    Modo 14 | The Completed Series

    Modo 14.2 completed the 14 series with even more features to accelerate your creativity. Check out the new Edge Chamfer and Boolean performance improvements, enhanced topology views and Vertex Map support in AVP, USD import, alongside a wide range of mPath and Denoising enhancements.

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  • 2020

    Accelerate Business Growth with Digital Selling for Buyers

    Our selling landscape has radically changed in the last year and this means we find ourselves in a time where we must be innovative. Enter: Selling digitally to buyers. Join Moh Guissé, Process Optimization Project Director from PVH - Europe, to learn how to effectively reach buyers through digital selling.

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  • 2020

    High Quality Deformations for Real Time

    Ozone Engine and Ozone Studio, a rigging paradigm for Modo, allows users to export characters and rigged assets directly into other apps, including Unreal. Rich Hurrey, President of Kitestring, dives into their exciting new technology called Ozone, how they use Modo’s order of operations deformation system, and add their own magic to create a best-in-class rig authoring environment.

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  • 2020

    Foundry Live 2020 | 3D Design Meet-Up

    Join the Modo product designers and developers during a series of interviews with industry professionals for a deep dive into the Modo 14.1 release. During the session, they’ll discuss the collaborative process of creating some of their favorite features and other industry trends taking place across the world of 3D content creation.

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  • 2020

    Modeling for VFX Today with Modo

    Roo MacNeill explores how VFX​ has adapted to modern requirements and technology, focusing on his personal journey and becoming a highly skilled VFX mentor and modeler at Framestore.

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  • 2020

    Preparing your model for 3D printing

    Join Creative Specialist, Kevin Hand, to learn about the different types of 3D printing available and give his tips on how to prepare your 3D model with Modo and a dash of free scripts!

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  • 2021

    Foundry Live 2021 | Key Forces and Technologies Driving Change in the VFX Industry

    From scalability and setting up distributed pipelines using the cloud to virtual production, Foundry’s research team dives into how new technologies are changing the industry. Together, they analyze the benefits that these developments bring and how we can start to embrace them in production.

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  • 2020

    Foundry’s Nuke in the Cloud with AWS

    Starting with the basics of AWS Account Security, cost management and account quota considerations to exploring how to create quick start workstations, and creating a Nuke License Server from scratch, Bernhard Kimbacher will guide you through setting up Nuke in the cloud with AWS.

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  • 2020

    Innovation Panel | How Practitioners are putting disruptive tech to work in VFX

    Real-time technologies, cloud infrastructure, and machine learning are all powerful drivers of change for VFX. Join Foundry and a panel of top industry practitioners as they discuss how to embrace the new technology.

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  • 2021

    Foundry Live: The Future for Story Development: Flix

    Join the Flix team for a discussion about Flix’s future and the features to come in Flix 6.4, aimed at helping artists and pre-production teams collaborate on storytelling and creativity.

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  • 2021

    Foundry Live 2021 | Education Summit: Solving Tomorrow’s Challenges, Today

    Dedicated to educators who are teaching the next generation of VFX professionals, the Education Summit focuses on Nuke’s artist-driven machine learning tools, the rising importance of color management for artists, and how the rapidly emerging field of virtual production is impacting VFX.

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  • 2021

    The Fundamentals of Color Management with Victor Perez

    Joining forces with Netflix and film-maker Victor Perez, Foundry brings you extensive color management training material. This webinar covers the importance of color management in the industry and unifying the color pipeline.

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  • 2020

    CG Supervisor Roundtable

    Join four leading CG Supervisors as they discuss why their role is pivotal to the delivery of both CG animation and visual effects, and how they manage the creative, business and technical aspects of a project.

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  • 2020

    Framestore Launchpad Internship: The Making of Behind The Scenes

    Shedding light on Framestore’s Launchpad internship program, team Herts will be sharing some of their experiences, trials and tribulations of creating a 30-second CG short in eight weeks. The team will also share some of their key insights into their workflow in Nuke, Mari and Maya, share best practices and give advice for any students or artists wondering where to begin.

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  • 2020

    Art of Texturing Panel

    What does it take to stand out as a Texture Artist? How can textures be used to tell a story? Why do leading artists turn to Mari for texture painting? To find out, join Rory Woodford, Mari Product Manager, and four expert Texture Artists for a conversation about the craft of texturing. The panel will cover the fundamentals of texturing and look development, the techniques used and the advantages of using Mari.

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  • 2020

    How to progress your career with your local VFX community in India

    Join London ACM SIGGRAPH, along with Recruiter Nikita Nabanita from Framestore India, Recruitment & Production Consultant Siva Kasetty, and Avani Shukla FX Artist from The Mill India, as they walk you through some of their personal experiences in the Indian VFX job market.

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  • 2020

    Alternative methods of income for the creative industry

    Director and VFX Supervisor Hugo Guerra shares his insight on how to earn money outside of the traditional roles in the creative industry.

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  • 2020

    Foundry Live 2020 | Education Summit

    Watch the Education Summit to hear from VFX professors and industry professionals as they discuss the importance of teaching artistic concepts on how to best prepare students to land their first gig.

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  • 2020

    Nuke Technical Director Roundtable

    Considering a career as Technical Director, or just want to find out more? Join four of the industry’s top Nuke TDs as they offer exclusive insight into their role.

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  • 2020

    Visual Effects Supervisor Roundtable

    Join five of the industry’s top visual effects supervisors as they offer exclusive insight into their career—from starting out in VFX to their current role, and all the steps they made to get there.

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  • 2020

    Collaborate on an Animatic while working from home

    Discover how Flix makes pre-production easier and more efficient by automating mundane tasks. Join Foundry’s team to see an animatic created from scratch in only 30 minutes!

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  • 2023

    Katana 6.0 and the evolution of Look Development and Lighting

    As the technology that surrounds visual effects and animation advances and the demands for more and higher quality content increases, the tools and workflows used for look development and lighting also continue to evolve.

    Join Foundry and a panel of Lighting and CG experts from animation and visual effects studios for a discussion about the progression of look development and lighting, how teams are adapting to meet the challenges they face, current trends, and what excites them about the future for the craft. The panel will feature:

    Abel Vargas - CG Supervisor, ANIMISM Studio
    Marcel Reinhard - Optimization and Efficiency Supervisor, Mikros Animation
    Bertrand Bry-Marfaing- CG Supervisor, Sony Pictures Imageworks

    Foundry’s Katana team will also be chiming in to share what is new in the recent release of Katana 6.0 and the future of Foundry’s look development and lighting solutions.

    Powered by Dell, Intel and NVIDIA.

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  • 2023

    The next generation of compositing with Nuke 14’s 3D System

    Nuke 14.0 introduced a beta USD-based 3D system that enables artists to work efficiently with 3D scenes at scale.

    Join Foundry’s Senior Product Innovation Manager Jonathan Egstad and Product Manager for Compositing & Finishing Chris Wetherly to see how the USD architecture brings Nuke’s 3D in line with modern standards. Together, they will provide an overview of the 3D system, discuss what USD could mean for compositing artists and the future of composting workflows and show a sneak peak on the work happening behind the scenes.

    Powered by Dell, Intel and NVIDIA.

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  • 2023

    The completed Modo 16 series

    Modo 16.1, the final release for the Modo 16 series, introduces an array of new tools and workflows any artist can leverage to make their daily work easier.

    Modo pros Greg Leuenberger, Mateusz Losinski and William Vaughan have been helping with Modo 16.1 and picked their top features to share with you, including triplanar mapping, Advanced Viewport Improvements, the new decal workflow and more. Greg Brown, Modo Product Manager, will also provide a quick overview of the latest release and talk a bit about what’s in store for the Modo 17 series.

    Powered by Dell, Intel and NVIDIA.

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  • 2023

    Making heroes with Mari 6.0

    Upon entering Mari 6.0, a Forest Elf welcomes artists into a new realm of Mari, complete with brushes that allow artists to paint with more detail, enhancements for a USD-ready pipeline, a teleport node, and more.

    The Forest Elf, created by Character Artist Amy Ash, is the hero asset of Mari 6.0 and is a highly stylized creature that mixes realistic elements with fantasy. Join Amy Ash as she guides you through her creative process of creating the Forest Elf and the choices made when texturing to communicate the history of a character.

    Charli Holt, Mari Product Manager, will also be joining the session to provide an overview of the features included in the latest Mari release and moderate a live Q&A.

    Powered by Dell, Intel and NVIDIA.

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  • 2023

    Story development and creative collaboration with Flix 6.5

    Rodeo FX is joining the Flix team again to take a second look at their award-winning short film, CANARY. This time, the directing duo Benoit Therriault and Pierre-Hugues “PH” Dallaire will present the workflow when creating the story for CANARY. Together, they will share how they used the script to create storyboard thumbnails, provide an exclusive look at the development of a sequence, and discuss how they adapted the sequence through iterative review.

    Foundry’s Creative Specialist DJ Matias will also join the session to provide an overview of the features seen in Flix 6.5 which includes a new permission system, customizable Contact Sheets, a media relinking and versioning system in Storyboard Pro, a new panel versioning system, and more.

    Join the session live to participate in the Q&A moderated by Mariagrazia Petito Di Leo and Caterina Malfe, Foundry’s Flix Product Management Team.

    Powered by Dell, Intel and NVIDIA.

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