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Modo 17.0 Mountains under moon and dark sky
Design

Modo 17.0 launch: what’s new in Modo?

How we’re building the future of 3D with Modo

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Second Modo Roadmap
Design

New year, new Modo roadmap

What you can experience in Modo 16.1 and why performance is our focus for Modo 17 series.

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From production to education with Nicholas Boughen Header
Design

From production to education with Nicholas Boughen

What’s the VFX education system missing? Find out from the founder of CG Masters.

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Artist Spotlight Header
Design

Artist Spotlight: Yuya Takeda

Discovering the artist behind Modo 16 series’ artworks.

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Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

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design challenge Thiago Christo
Design

Mastering the Moments of Truth Design Challenge: Thiago Christo

Thiago Christo discusses 3D package design and mastering the moments of truth.

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Three Must Haves
Design

Three Must-Haves When Designing for the Store Shelf

It takes consumers 3-7 seconds to choose an item on a store shelf. Learn what you need to stand out.

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Colorway AR - product design with augmented reality
Design

Colorway AR: your doorway to the future of digital design

Boundless creativity powered by augmented reality.

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3D show design
Design

Ellery Connell's game-changing journey to Modo

Ellery Connell, 20+ year 3D veteran, talks about his journey to Modo and why it’s his go-to tool for product development.

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Modo William Vaughan
Design

Modo Heroes: William Vaughan

New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.

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Mobile game
Design

How Wooga Games develops a creative, engaging and rich experience with Modo

Modeling mobile games with Modo.

Modo packaging
Design

Modo Heroes: Kalil Macedo

We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer

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