Mari 特性.

Image courtesy of Michael Wilde

3D 投影绘画

full support for UDIM workflows

无所限制的3D绘画

Mari®可将艺术家从分辨率和复杂度限制中解放出来。借助着UDIM工作流程的全面支持,您可以轻松使用数百张超高分辨率的纹理贴图,而工作起来就宛如单张贴图一样。拥有Mari之后,唯一的限制便只是您的想象力。

Projection Painting

投影绘画

不再被锁定 - Mari中基于投影的绘画系统,可让艺术家在将绘画应用到模型上之前再次调整和编辑。艺术家将在“虚拟的玻璃”上绘画,并在整个资源的情境中进行预览,还可在烘焙到纹理贴图上之前,执行扭曲等2D调整。

程序化工作流程

Nondestructive layer stack and node graph

非破坏性的层堆栈和节点图

Mari非破坏性的图层系统可让您自由地将绘画与调整层、程序层和蒙版混合运用,来一同构建着色器。无论是进行传统图层堆栈工作,或是直接在节点图中建立和编辑连接,都能随意重新排序、添加和删除图层;随时更改混合模式;将各图层进行合并或拼合。

Procedurals, adjustment layers and masks

程序层、调节层和遮罩

Mari中丰富的程序层将让外观效果的创建变得易如反掌。调节层可让您实时且无损地对绘画添加滤镜或颜色调光。并通过绘制遮罩、运用程序层或使用诸如边线、深度、背面甚至环境光遮挡等表面属性,来控制绘画的应用位置。

teleport node mari

Teleport node

Experience better organization with the new teleport node. This is a node of two parts—broadcaster and receiver—that creates hidden connections so artists can easily organize their nodegraph, clean up networks and reduce excess clicks. The teleport node works inside and outside of nested groups and materials, and can be exported within a material whilst remembering which broadcast it's looking for. Artists can also jump quickly between broadcast and receiver to quickly navigate the nodegraph without needing to manually find nodes.

artist improvements

Artist experience improvements

We’ve made improvements to the Node Graph, optimizing how artists can work in it, whichever way they choose to. Artists can now sever connections and also shake to disconnect nodes— ensuring that Mari continues to evolve, with artists’ quality of life at the heart of it.

材质系统

Design and Apply Presets in One Application

同一个程序中设计并应用预设

Mari材质系统可让艺术家快速、轻松地创建不太复杂,但数量庞大的资产,或为重点资产构建基础。Mari的工作流程可让艺术家运用材质预设,无需从头开始,即快速构建出资产的外观效果。之后,艺术家可以继续使用Mari的各种细节绘画功能,继续细化并完成最终的艺术效果。由此,在一个应用程序中,即为艺术家提供了两全其美的创作体验。

Ingest PBR Texture Sets

提取PBR纹理集

Mari可让艺术家快速导入任意的PBR纹理贴图,并将其转换为Mari材质预设。材质提取工具还能创建预设、设置控件,并将所有内容加载到Mari工具架上以供使用,从而不断扩展材质库。由此,艺术家即可利用Mari,轻松提取数千套PBR纹理集。

shelf content

Shelf content

Artists now have an additional 60+ grunge maps, courtesy of Mari expert Johnny Fehr, bringing even more opportunities to hone and develop their texturing stories in their creations, faster than ever before. There are also further Python scripts and custom procedurals available to support your day-to-day artistry.

质量规模

bakery mari

Bakery

Introducing the Bakery: Mari’s very own map baking engine. With the Bakery, Mari now has the complete set of tools to enable you to realize your creative vision. You can now create geometry maps, including curvatures and occlusions, without needing a separate application or plugin. With the ability to quickly bake maps for multiple objects at once across multiple UDIMs there’s no need to disrupt your artistic flow - no need to leave Mari.

Complex Geometry Handling

复杂几何处理

凭借着对包含上百万多边形的单拓扑结构,依旧能保持速度的大规模处理性能,以及动画网格模型的处理能力,Mari®可以应对最棘手的制作生产用网格模型。 此外,通过UDIM技术,Mari能让每个模型运用数千张纹理贴图,而每张纹理可以达到32K x 32K像素的超高分辨率。因此,您可以创建出具有几乎无限细节的超级真实资产。

Streamlined look and dev

简化外观效果开发

借助Mari中的着色器,艺术家可确信自己的画作将在最终渲染中看起来效果正确,从而能信心十足地在Mari中绘制纹理。 我们通过与渲染器供应商合作,为您带来了3Delight、V-Ray、Unreal和Arnold这 4个着色器,从而减少了Mari与Katana以及其它DCC程序之间的往返流转。

roller brush mari

Roller brush

Introducing Roller Brush, a new painting mode that allows artists to paint a tileable image and follows the curves and direction of the brush stroke. Artists can create work with more flexibility and breakthrough limitations enabling them to work on stylistic animation projects and perfect the finer details i.e creating seams and decals on characters’ clothing with ease.

project automatic

Automatic Project Backups

Save backups as you’re working so you can revert to any required state with the flexibility to choose where you want the backup saved. WIth the ability to add notes with the API you can easily navigate to the project iteration you received feedback on and develop from there.

生产流程就绪

use improvements Mari

USD improvements

In Mari 7.0, further USD enhancements have been made with a focus on fully revamping our existing USD importer. Artist’s can easily select which variations of an asset they want to work with, making the process more user-friendly and ensuring that artists can carry their assets through the USD pipeline with ease.

USD Export - Vendor Shader Support

USD export- vendor shader support

Expanding on the USD workflows introduced in Mari 5.0, we’ve added USD export support for Arnold and Renderman shaders. This enables users to export one USD look file that contains all of the relevant shader information needed for a look development-ready asset. We want to make USD more accessible to everyone and aim to work with USD more manageable and user-friendly.

usd export material assignments

USD export- material assignments

In Mari 6.0, we’ve introduced the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. We’ve removed the need to manually bring your USD look file into your look development DCC and have to use their limited selection tools to re-assign your materials to the correct faces again. Artists can use Mari’s intuitive selection group tools to quickly assign materials to specific areas of their model and ensure these remain correctly assigned within the exported USD look.

Seamless data exchange feature

无缝的数据交换

Mari®提供了对FBX、OBJ、Alembic和OpenEXR等行业标准格式的支持。在视口中即可直接对OpenSubdiv驱动的细分曲面模型进行绘制。没有UV,毫无问题:Mari中已支持了采用Ptex格式来替代基于UV的纹理映射。

Ocio color management

OCIO色彩空间管理

借助对OpenColorIO (OCIO) 的支持,您可以通过设定单个配置文件,即可在多个应用程序中处理颜色转换和图像显示,从而在整个过程中提供一致的色彩。Mari去除了对图像预处理或后处理来转到正确的色彩空间的需求,不仅节省了时间,而且减少了错误的机率。此外,艺术家还能享受所见即所得的颜色选择,从而在多个色彩空间中保持外观效果一致的色彩。

python snippets mari

Python snippets as shelf items

Discover a simpler way to execute Python Script actions. In Mari 6.0, we’re introducing python snippets as Shelf Items so artists don’t need to install Python Scripts into the Scripts path before launching Mari. This encourages artists to share scripts amongst themselves and across studios in order to get tasks done more efficiently. Pipeline teams can create scripts to help their artists instead of manually having to run the code for them or try to explain how to run a python script. It also means that these scripts can be executed at any point instead of needing to be installed prior to launching Mari in the user's Scripts folder or path.

pipeline licence

Pipeline and licensing improvements

Team licensing is now available which enables organization admins to remotely manage the usage of licenses for Mari, to ensure that artists are only using the licenses they need, when they need.

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