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With quicker rendering times, best-in-class modeling solutions, and seamless integration into games engines, Modo is the content creation toolset for making game assets. If you're an artist that needs to work fast, Modo’s toolset, coupled with its speed, is everything you need in the race to craft compelling game experiences on increasingly tight timeframes.
Whether you're a small studio working on an indie project, or a larger AAA team with a big art department, our toolset allows you to stay ahead of the curve in your pipeline.
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Making your game asset will be both easier and faster
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You'll spend less time on UVs
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Your assets will always be game engine ready
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Your everyday workflow will be fully optimized

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Unreal Bridge
Work in an uninterrupted flow between Modo and Unreal Engine, with the Unreal Bridge providing a bidirectional connection between both applications, allowing entire scenes, or selected elements of a scene, to be pushed and updated. -
Vertex Normal & Baking
Editing vertex normals and baking in Modo just got much easier. Modo 11.1 now supports object space normal map baking; useful when creating normal maps for static objects in real-time applications. -
Modelling workflow
True to its reputation as the best modeling solution for creating singular assets, the modeling tools in Modo 11.1 have undergone a number of upgrades to provide even greater modeling power.
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‘My favorite thing about Modo is the powerful base toolset and the ease of customizability. I spend a good deal of time streamlining my work, and the fact that it’s so easy to make collections of macros, complex hotkey setups, help me create more - faster’
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‘With speed and versatility being an indie’s most important demands, Modo’s ability to let you focus on creation and to tailor the tools to your needs makes it the go-to software for taking 3D models from concept to the game engine.’

Connor McCampbell, Environment Artist, BattleCry Studios
“Modo is absolutely, objectively, the most artist-friendly 3D package out there, in large part due to its best-in-class modeling and UV tools. If you are involved in creating art for games in any capacity, you know how much time that takes up.”

Remedy Entertainment’s mission is clear: to create cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. No easy task, but so far they’ve been nailing it, with titles like Max Payne 2, Alan Wake, and most recently, Quantum Break to their name.

Why game artists prefer Modo
From AAA hits like Borderlands 2, Quantum Break, and the Uncharted series, to smaller indie projects across mobile and consoles, Foundry's award-winning 3D modeling, animation, texturing and rendering toolset is making a big difference on a wide range of commercial projects.

Trevor Crandall - Foundry community spotlight
Picked by Creative Specialist, Greg Brown
"As a professional high fidelity AAA game artist, I'm always looking to create better work more efficiently and with less hassle. Which is why Modo is my weapon of choice.
The streamlined interface, the powerful tool set, and the incredible flexibility in organizing and customizing my tools and processes allow me an almost seamless and transparent workflow, where my attention is solely on the art in front of me.
Add to that Modo's track record of innovation and evolution, and you have a tool that you can count on, which allows me to focus on the stuff that matters most - creativity, design, and productivity."
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Try Modo free for 30 days and see how Modo can help you make games assets faster.
You'll also get access to expert help and custom tutorials based on your industry interest.
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Whether you're new to 3D or coming from another 3D package, you probably have some questions about how things are done in Modo.
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