With quicker rendering times, best-in-class modeling solutions, and seamless integration into games engines, Modo is the content creation toolset for making game assets. If you're an artist that needs to work fast, Modo’s toolset, coupled with its speed, is everything you need in the race to craft compelling game experiences on increasingly tight timeframes.

Whether you're a small studio working on an indie project, or a larger AAA team with a big art department, our toolset allows you to stay ahead of the curve in your pipeline.

Here’s why you should try Modo out today

  • Making your game asset will be both easier and faster

    With a unique combination of best-in-class direct modeling tools, a highly robust and flexible procedural modeling system, and the award-winning MeshFusion Boolean toolset, Modo allows you to create clean, optimized meshes in less time.
  • You'll spend less time on UVs

    Modo takes the drudgery out of UV creation tasks, with an efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
  • Your assets will always be game engine ready

    With Modo, you’ll spend less time rebuilding things after transferring to Unity or Unreal. All your real-time assets come in with textures, shader settings, and anything else you tweaked in Modo.
  • Your everyday workflow will be fully optimized

    Modular baking workflows that can be setup as time-saving custom templates, procedural modeling capabilities, and everything needed for asset creation in one place, means Modo will make your day-to-day workflow faster and more efficient.
See how our customers are using Modo

Connor McCampbell, Environment Artist, BattleCry Studios

“Modo is absolutely, objectively, the most artist-friendly 3D package out there, in large part due to its best-in-class modeling and UV tools. If you are involved in creating art for games in any capacity, you know how much time that takes up.”

Making of Quantum Break

Remedy Entertainment’s mission is clear: to create cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. No easy task, but so far they’ve been nailing it, with titles like Max Payne 2, Alan Wake, and most recently, Quantum Break to their name.

Read the case study

From AAA hits like Borderlands 2, Quantum Break, and the Uncharted series, to smaller indie projects across mobile and consoles, Foundry's award-winning 3D modeling, animation, texturing and rendering toolset is making a big difference on a wide range of commercial projects.

Read the case study

Here’s why more artists are turning to Modo

3d modeling tank high res angle with Modo

Trevor Crandall - Foundry community spotlight

Picked by Creative Specialist, Greg Brown

"As a professional high fidelity AAA game artist, I'm always looking to create better work more efficiently and with less hassle. Which is why Modo is my weapon of choice. 

The streamlined interface, the powerful tool set, and the incredible flexibility in organizing and customizing my tools and processes allow me an almost seamless and transparent workflow, where my attention is solely on the art in front of me. 

Add to that Modo's track record of innovation and evolution, and you have  a tool that you can count on, which allows me to focus on the stuff that matters most - creativity, design, and productivity."