Home

Product icon

Open

Close

Modo releases.

Greg Brown, Creative Specialist, Foundry

Modo 11 comes with a lower price point entry and focuses on performance optimisations and workflow improvements

Modo 11.1 Download Release notes

Modo 11.1 Unreal Bridge screenshot

Unreal Bridge

Modo 11.1 continues to enhance the direct connection to Unreal Engine 4 with a new client-server bridge. Work in an uninterrupted flow between Modo and Unreal Engine, with the Unreal Bridge providing a bidirectional connection between both applications, allowing entire scenes, or selected elements of a scene, to be pushed and updated. The connection can be remote, on the same machine, or across multiple machines on a network.

Modo modelling improvements for modo 11.1 - topology pen example

Modeling workflow

True to its reputation as the best modeling solution for creating singular assets, the modeling tools in Modo 11.1 have undergone a number of upgrades to provide even greater modeling power. The topology pen and standard Smooth tool have been revamped to provide greater control, falloffs are even more dynamic with updates to the move and smoothing modes, the Loop slice tool and radial sweep are easier to use and offer new functionality, and enhanced procedural modeling features include new UV create and smooth operators.

Modo UV workflow improvements for 11.1 - UV split and sew example

UV workflows

The ease of creating UVs in Modo is one of our core strengths, and Modo 11.1 builds upon this with a raft of fresh features. Efficiently arrange UV maps with the new UV coverage indicator, and easily separate or move and position UVs more fluidly with the new Box Transform tool. Detecting potential problems with UV layouts and maintaining uniform texture detail is now easier, while enhanced UV to SVG exporting provides better control over the real world size of the output: great for packaging and industrial design.

Modo 11.1 advanced viewport improvements - 3d viewport properties example

Advanced Viewport

The Advanced Viewport sees further improvements in both visual quality and interactive performance, with much higher frame rates on all systems. It’s now possible to increase or decrease the shadow quality with Cascaded Shadow Maps, wireframe drawing has improved with Line anti-aliasing options, and there are new shading modes to to quickly switch between simple, basic, and full - useful for quick results for general modeling, or to get as close as possible to the output from Modo's internal renderer.

Modo 11.1 vertex normal and baking

Vertex Normal & Baking

Editing vertex normals and baking in Modo just got much easier. Modo 11.1 now supports object space normal map baking; useful when creating normal maps for static objects in real-time applications. There’s a new Use Polygon Area Smoothing option which weights the normal average based on the size of the polygon, improving smoothing errors. Two new options for vertex illumination baking control what is baked and output, and a contextual menu command that will bake either occlusion, illumination, normal, displacement or texture effects, based on options defined in the dialogue, speeds up the workflow of baking certain mesh features.

Modo 11.1 preview render improvements example

Preview Render

Preview Render and Preview Render Animation now allows limiting the maximum rendering time before the frame is saved to disk. Costly mistakes are more easily avoided when analyzing convergence, with updates that reduce the risk of changing a render setting based on an output that is different than the final render output. Zooming improvements mean it’s easier to analyze an in-progress full resolution render, and autosave now saves the current Preview rendered state, making it easy to restart a progressive render from its last saved point, rather than having to start the render again.

Modo 11.1 File I/O & Alembic Improvements screenshot

File I/O & Alembic Improvements

Modo's ability to work within larger production pipelines has vastly improved with the improved Alembic streaming support. Geometry can now be transferred using enhanced Alembic streaming, greatly speeding up the rate at which large scenes of animated data transfer to other applications. With the ability to stream geometry, particles, simulation meshes, curves, multiple UV sets and material and part tags, it’s possible to work within a much wider range of Alembic related workflows, and import, layout and render large animated scenes from either Modo or other DCC software packages.

Modo 11.1 Basic improvements - GL color channel example

Better out of the box experience

Modo 11.1 includes a number of updates to improve usability. Individual textures and materials in the shader tree now have GL channels that override the colors in the GL viewport - useful when modeling shapes that have many different parts and you want to optimize how an object is displayed. The Autosave function let’s you manually cancel the autosave if it’s about to occur at an inopportune time, template scenes can easily be created and loaded from the preset browser, and the Texture Locator properties form has been reduced for easier use. We’ve also fixed a large number of legacy bugs.

Modo 11.0 Download Release notes

Modo 11 latest release open subdiv override example

Performance and efficiency improvements

Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

Modo 11 modeling workflow enchancements - split example

Modeling workflow enhancements

Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

Modo 11 better out the box mesh light source screengrab exmaple

Better out of-the-box experience

With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

Contact Us