Modo releases.

Modo 13.0 View Release Notes

GPD Rendering offline with AMD in Modo

Offline GPU Rendering with AMD’s Radeon™ ProRender

AMD’s GPU accelerated path-tracer, the Radeon™ ProRender, is now part of Modo’s collection of powerful rendering options and the beginning of increased rendering flexibility and improved APIs in Modo. In its first iteration for Modo 13.0, this hardware-agnostic, offline rendering solution gives artists the option of leveraging hardware that was once limited to real-time viewports.

AMD’s powerful denoising technology has also been added in 13.0. This provides users with additional options to reduce render times by accessing one of two options available: Bilateral and Median. Much like the Radeon™ ProRender, AMD’s denoiser is not vendor-specific and further expands the rendering options available to all users on Windows and OSX.

MeshFusion and Kit Fusing in Modo

MeshFusion adds Kit Fusing

Modo’s direct modeling toolset remains the most intuitive experience for 3D artists with new features including Relax Edge and Find Shortest Path Selection to enhance and accelerate creation workflows.

Building on our award-winning MeshFusion toolset, Modo 13.0 introduces Kit Fusing, allowing artists the ability to define only a portion of a mesh to be used for creating boolean operations. This powerful enhancement makes it easier to leverage complex meshes and allows for holes to create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface.


Elevated Animation Workflows with Layering Systems

The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format.

Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.

Arrays in Modo 13.0

Arrays Elevate Modo’s Procedural Modeling Capabilities

Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what technical artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system.

Modo Bridge with Unity Support in Modo 13.0

Modo Bridge adds Unity Support

Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.

Pistol in 3d UV feature

UV Enhancements

The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps.

Modo 12.2 Release notes

GPU acceleration in rendering with Modo 12.2

GPU Accelerated Rendering with Optix™ from NVIDIA®

Providing optimal ray tracing performance, Modo artists can expect to see this GPU-powered enhancement provide incredible speed and quality for their product and arch-viz creations. Developed and integrated in collaboration with NVIDIA®’s award-winning engineering team, Optix™ has been optimized specifically for Modo 12.2 and future releases.

MeshFusion Optimization

MeshFusion™ Optimization for Complex Edges

Foundry’s first award for Modo’s MeshFusion tools came in 2014, and in this Modo 12.2 release we’ve pushed their capabilities even further. Adding sophisticated topology improvements, Fusion meshes have now become even more useful in the post-Fusion modeling creative process, whether you’re direct modeling or using the advanced procedural modeling functions. Complex and concave corners now resolve with powerful improvements to simulate a result more in line with a natural bevel function.

Improvements to Animation and Rigging in Modo 12.2

Animation and Rigging Improvements

Working with some of the world’s leading animation and character artists, we’ve been able to streamline the schematic viewport, providing a cleaner and easier to use experience for your creative workflow. Modo 12.1 launched envelope presets which were limited to value and color, but now in Modo 12.2, we expand on these presets by adding vector and scale envelopes that can be saved directly from the graph editor, allowing you to drag and drop directly into your scene. Whether you’re working alone or part of an animation pipeline, the new schematic viewport Notes function allows you to manually keep tabs on your functions or automatically highlight values from your channels.

Customizable user interface in Modo 12.2

User Interface Customization with Workbenches

Modo 12.2 introduces Workbenches, a customizable UI module which allows you to add the majority of button controls, item channels, commands from the commands list and even presets from the preset browser. You don’t need to be an expert in scripting to create your own vertical or horizontal Workbenches - add tool presets, macros or scripts in an intuitive and flexible way to suit your workflow. Enhancements to the user experience continue with the option to create a bounding box threshold for working with larger scenes, as well as the addition of new views on the Preset Browser so you can find and organize your presets faster.

Procedural Modeling and stiching

Procedural Modeling & Procedural Stitching

Having become an increasingly popular Modo feature set, procedural modeling in 12.2 introduces significantly improved UV-mapping functions with the addition of UV-rectangles, UV-fit mesh-op and UV-unwrap mesh-op. The UV-to-Mesh mesh-op will procedurally generate a mesh based on a selected UV-map. Procedural stitching has been a much-requested feature by our automotive, footwear and apparel customers. There are a number of ways to use the new stitching tools, including drawing them onto a mesh or selecting the edges of an existing mesh and converting them to stitches, which allows the stitches to remain locked to the underlying surface.

Direct modeling tools in Modo 12.2

Direct Modeling in the Advanced Viewport (AVP)

Modo is famous for having the easiest to learn direct modeling tools of any 3D application, so it’s only right that we continue to refine these features in Modo 12.2. When using the AVP, you now have a cleaner visual experience with points represented as circles instead of squares as well as selections becoming more in-line with the regular viewport and visible when positioned behind geometry. Depth snapping helps you isolate your snapping behaviour to a defined depth, so your cursor lands in a more intuitive way when working in complex scenes.

Transfer between Unreal Editor and Modo 12.2

Modo Bridge

Item transfers between Modo 12.2 and the Unreal Editor are now up to 400% faster than in previous versions of Modo, dramatically improving the round-tripping of large and complex scenes. Removing any temporary freezing or lag, transfers now happen in the background so you can continue to work while assets are being populated in the scene. We’ve brought the overall experience of using Modo Bridge in line with standard Unreal workflows to create an overall smoother and more efficient real-time experience.

Integrated Virtual Reality Viewport

Integrated Virtual Reality Viewport

Expanding on our recent implementation of the VR Viewport, Modo 12.2 introduces a VR toolset that now allows component selection and a small yet refined set of the core modeling tools. In selection mode, you can jump between vertex, edge and polygon selection while the modeling tool subset provides familiar features like the pen tool and curve tool. You can slide, bevel, flip, extrude, thicken in a more immersive way than ever before, pushing the boundaries of creative journey. The topology pen is one of the most important additions to the VR Viewport, giving you the freedom to manipulate surfaces, move components and shift edges.