Modo 14.0 View Release Notes
Ghost/Xray View Display
Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow.
Art is communication. Quickly sketch notes or designs directly in the viewport, Whether it be on a single frame or across multiple, markup will help you communicate your ideas clearly.
Mesh Fusion Embossing
Producing fine, non-destructive details on surfaces has never been easier with the introduction of embossing for Mesh Fusion. Simply sketch curves or leverage curve-based text to project precise embossed designs on your model.
Scale Groups in Shader Tree
Making scale adjustments to complex materials just got a lot easier. Instead of having to dig through layers of textures and proportionally scaling each individual item, you can now quickly enter a scaling value that is correctly applied across all textures in a group.
Procedural Vertex Maps
Vertex maps are useful in lots of ways. Modo contains a myriad of vertex map types and ways to use them. We’ve added support for vertex maps in our procedural modeling system, letting artists better exploit these maps procedurally.