Paid tutorial package
Creating a Character
Master modeling characters in Modo in this two-part tutorial from professional illustrator Warner McGee that explores transforming your concept sketches into fully-rendered 3D characters. Part I covers bringing your drawing into Modo, then modeling the character using Modo’s powerful and easy-to-use modeling tools. Part II covers UV’ing, texturing, lighting, posing and rendering the character, and it finishes up with a few final touch-ups.
What's in the tutorials - Part 1 videos
UI and Tools Overview
Preferred preference settings and shortcuts.
Modeling the Head Part I
Setting up backdrop plates and modeling the basic head shape.
Modeling the Head Part II
Adding details to the head and prepping for retopology.
Retopologizing the head for proper polygon flow.
Modeling the Face
Modeling the face details, adding eyelashes and eyebrows.
Modeling Hair Part I
Modeling the basic forms of the hair.
Modeling Hair Part II
Adding the ponytail and hair planes.
Modeling layered shirts.
Modeling skirt and legs.
Modeling the hands.
Modeling a flowing neck scarf.
What's in the tutorials - Part 2 videos
UVs Part I
Setting up UV mapping for the body and clothes.
UVs Part II
Completing the UV mapping on head and hair.
Texturing Part I
Introduction of texturing process and setup for lighting.
Texturing Part II
Texturing shorts and leggings.
Texturing Part III
Texturing skirt, boots and face.
Texturing Part IV
Texturing eyeball and surfacing the skin.
Texturing Part V
Posing Part I
Initial joint setup and binding process.
Posing Part II
Posing and weight map refinement.
Posing Part III
Comparison of 2D artwork for refinement of 3D geometry.
Posing Part IV
Final tweaking of the posed character and importing handbag.
Final lighting and rendering with some Photoshop image enhancement.
Package contentPart I and II combined: 24 videos, 10 scenes in LXO format, 39 assorted images and textures
Experience levelAll levels
Software compatibilityModo 601 and later