Katana 3.2 View Release Notes
New Network Materials UX
Katana 3.2 brings a totally revamped material node graph system inside the Network Material Create Node, providing elegant organization for artists and teams. Shading nodes now have a new artist-focused design with a fully exposed, left-to-right workflow. It’s far easier to see everything, with all possible outputs at your fingertips, and different views are available, allowing you to expand or decrease the level of detail displayed at any one time. New Shading Group nodes allow for the clean organization of a complex network: put together a series of shading nodes and the Shading Group effectively becomes its own self-contained widget, which can be connected and applied to multiple nodes.
3Delight NSI 1.5
3Delight NSI in Katana 3.2 has seen a number of exciting updates. SSS in 3Delight NSI has been improved to use the Random Walk method delivering incredible results. A powerful new workflow allows artists to render from multiple cameras at the same time in a few clicks. For artists engaged in look development of an environment, being able to judge choices from all important camera angles at the same time is a game changer. Also, displacement maps can be used with the Principled shader directly, saving time. Hair and fur shader improvements result in excellent aesthetics. The 3Delight rendering plug-in is now multithreaded by default, with scene export times improved between 30% to 400%, and instance and VDB Volume rendering memory footprints improved by as much as 8x.
Viewer Upgraded to USD 19.05
As part of our ongoing commitment to USD, we’ve upgraded the underlying technology used for our Hydra-powered viewport. Katana’s use of Hydra has been updated to USD 19.05, introducing the ability to use the render delegate system in their pipeline.