Katana 3.6 View Release Notes
Katana 3.6 introduces artist focused snapping into the Hydra powered viewer based on Foundry tech derived from USD 19.11. Snapping in Katana is just one of many tools and workflows that have been developed with the specific needs of lighting and look development challenges in mind. From light placement to layout fixes, artists now have the best tools for their job.
Network Material Edit
Katana 3.6’s new Network Material Edit tool allows artists to edit network materials that already exist—whether that be tweaking a material in your library for the look development of an asset, or fixing the look of an asset at the shot lighting stage. This innovative UX means less constraint and more creative freedom, boosting procedural power across entire look development and lighting teams—so they can fulfil their creative vision faster, for happy results, and happier clients.
Customise your UI to the way you work with Katana 3.6’s Dockable Widgets. This feature really comes into its own when paired with look development and lighting workflows using the Monitor Layer, added in Katana 3.5, as a full screen tab. It also forms the basis of further improvements artists will see in future Katana updates.
3Delight NSI 2.0
Katana 3.6 enjoys the advancements included in 3Delight NSI 2.0, featuring a powerful toon shading toolset, overhauled live rendering, and powerful new texturing tools on top of general improvements to performance and quality, providing a great out of the box experience to explore Katana.
Katana is a program that excels as part of a pipeline. Katana 3.6 ships with a slew of improvements to amplify the efforts of technical directors and pipeline engineers, whose work in turn supports teams of artists. Some of the improvements are used by Foundry’s own engineers on a daily basis, born of their own needs. Others are derived from client feedback. All of them focus on helping you make a better pipeline.