Modo 发布.

Modo 14.1 View Release Notes

Advanced Viewport Ghost & Xray Support

Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & XRay you can enjoy the quality that the Advanced Viewport provides too.

Advanced Viewport Vertex Map Texture Support

Advanced Viewport Vertex Map Texture Support

Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport.

Advanced Viewport Improved Processing

Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.


AVP SpeedUp


UVRelax Mesh Op

Performance Improvements

Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work.The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

Bevel Autoweld

Bevel Auto Weld

Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for polygon bevel, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate.

Curve Sweep Point Mode

Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves.


Curve Sheep Points


Polygon Bevel Falloff Controls

Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon Bevel Shift and Inset.

Bevel Falloff


Edge Chamfer

Edge Chamfer Extend Boundary

Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer.

Polygon Make Enhancement

Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected.


Polygon Make Quad


UV Relax Mesh Operation

UV Relax Mesh Operation

Get procedural with UVs using the UV Relax meshop. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface.

Unwrap and Relax Mesh Operation

Unwrap and Relax is a powerful uber tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation.


mPath Embree CPU path tracing

mPath Embree CPU path tracing

mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms, including MAC.

mPath Optix 7 Update

GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7.

mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7. This update to mPath also adds support for ray tracing two-point polygons in OptiX—useful for rendering hair and fur.

mPath Optix 7


Automatic EIS

Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment. Just another parameter not to worry about.

mPath AutoEis


mPath Denoise

Denoising Improvements

Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising.

Intel's Open Image Denoise is a new high-quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters.

AMD AI is a new high-quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware.

When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.


PBR Loader / Set Effects

PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Gaps by Pixel Enhancements

The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1.


Gaps Per Pixel


IK/FK Switching

IK/FK Switching

Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK.

Disable IK & Update Rest Pose

Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is set up. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains.

Disable IK & Update Rest Pose


USD importer

USD Importer

The UsdModo plugin enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported.

Modo 14.0 查看发布说明

Ghost/Xray 视图显示



更改不可避免,指导过程中始终如此。而通过添加点“Add Point”参数,您能借助减少沿曲线的循环数来修改模型上的现有细节。从而以简便的方法完成那些不可避免的更改。

Add point



Edge Chamfer



Chamfer 1d Profile










若应用程序缺乏工作流程一致性,则工作流程将会被中断。元素移动中新增的光线投射“Ray Cast”选项,便可让您在线框模式下选择多边形,如同在着色模式中一样。由此,艺术家即可便利的运用依赖于一致行为的肌肉记忆进行工作。



Mesh Fusion浮雕

随着Mesh Fusion浮雕“Mesh Fusion Embossing”功能的引入,在表面上制作精细、且非破坏性的细节已经变得从未有过的简单。您只需轻松的绘制曲线或利用基于曲线的文本,即可在模型上投影出精确的浮雕设计效果。


Modo始终以其创新式的快速建模工作流程而闻名。新增的面滑动“Face Slide”功能继续延续了这一创新,能轻松识别的手柄,将让您在多边形面上便捷的滑动顶点。由此,继续增强了Modo的建模优势。

Face slide modo




Falloff World Option



Modo拥有庞大的工具库,能简化您的资产创建工作流程。然而当工作流中需经常运用一组工具时,那便应结合为一个工具了。展开和松弛“Unwrap and Relax”工具,将忽略边线选择并免去了自动激活松弛功能,以简化常见的UV工作流程,让您轻松制作复杂而美丽的贴图。

UV 增强




mPath 灯光Pass增强


mPath Light enhancements


mPath 已支持AxF材质

AxF或Appearance Exchange format(外观交换格式)正迅速成为3D设计应用程序中材料的行业标准。mPath作为Modo中全新的路径追踪渲染器,目前已经支持AxF材质。用户们如今能在Foundry的最新尖端渲染器中利用各种高质量的材质预设了。



顶点贴图在很多方面都十分有用。 因此,Modo也包含众多的顶点贴图类型及其运用方式。如今,我们还在程序建模系统中增加了对顶点贴图的支持,让艺术家能更好地在程序化中利用这些贴图。









Modo的选择工具非同寻常,而且我们在这一领域依然不断发展。新增的选择局部“Select Partial”选项,再一次对选择工具作了改进,进而让艺术家更好地控制视口中的组件选择方式。

select partial in Modo