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Modo 15.0

Modo 15

Explore Modo 15.0

Modo 15.0 introduces new workflow paradigms that define the future of design and content-creation. With a reinvisioned MeshFusion, expansion of Rig Clay, refined form presets, powerful new modeling tools and mPath interactive, this first release of three in the 15 series establishes a foundation that will improve your every-day.

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Modo 14.1 View Release Notes

Advanced Viewport Ghost & Xray Support

Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & XRay you can enjoy the quality that the Advanced Viewport provides too.

Advanced Viewport Vertex Map Texture Support

Advanced Viewport Vertex Map Texture Support

Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport.

Advanced Viewport Improved Processing

Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.

 

AVP SpeedUp

 

UVRelax Mesh Op

Performance Improvements

Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work.The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

Bevel Autoweld

Bevel Auto Weld

Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for polygon bevel, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate.

Curve Sweep Point Mode

Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves.

 

Curve Sheep Points

 

Polygon Bevel Falloff Controls

Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon Bevel Shift and Inset.

Bevel Falloff

 

Edge Chamfer

Edge Chamfer Extend Boundary

Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer.

Polygon Make Enhancement

Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected.

 

Polygon Make Quad

 

UV Relax Mesh Operation

UV Relax Mesh Operation

Get procedural with UVs using the UV Relax meshop. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface.

Unwrap and Relax Mesh Operation

Unwrap and Relax is a powerful uber tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation.

 

mPath Embree CPU path tracing

mPath Embree CPU path tracing

mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms, including MAC.

mPath Optix 7 Update

GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7.

mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7. This update to mPath also adds support for ray tracing two-point polygons in OptiX—useful for rendering hair and fur.

mPath Optix 7

 

Automatic EIS

Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment. Just another parameter not to worry about.

mPath AutoEis

 

mPath Denoise

Denoising Improvements

Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising.

Intel's Open Image Denoise is a new high-quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters.

AMD AI is a new high-quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware.

When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.

PBRLoader

PBR Loader / Set Effects

PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Gaps by Pixel Enhancements

The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1.

 

Gaps Per Pixel

 

IK/FK Switching

IK/FK Switching

Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK.

Disable IK & Update Rest Pose

Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is set up. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains.

Disable IK & Update Rest Pose

 

USD importer

USD Importer

The UsdModo plugin enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported.