Mari in Game of Thrones

What is Mari?

Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools, that make the most of your creativity.

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Features

3D Projection Painting

With support for UDIM workflows, artists can work with hundreds of high-resolution texture maps. Its projection-based painting system allows artists to make edits to paint before committing it, preview it in context and make 2D adjustments—freeing artists from the limits of resolution and complexity.

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Procedural Workflows

Mari’s non-destructive layer and node graph systems make it easy for artists to create the look they want, offering an extensive range of procedurals. The Materials system gives artists the ability to easily create less complex, higher-volume assets or quickly lay down the building blocks for their hero assets

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Production Pipeline Ready

With an extensive Python API and full OCIO color management support, technical artists can easily automate workflows and handle color transforms. What’s more, Mari offers support for industry-standard formats like FBX, OBJ, Alembic and OpenEXR.

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Quality that scales

With the ability to scale to over one million polygons for a single topology without slowing down, Mari can cope with the toughest production meshes and support thousands of textures per model via UDIMs. Artists can enjoy a streamlined look development with Mari’s shaders and paint textures with more confidence, knowing that their art will look correct in the final render.

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Benefits

Artist-friendly paint tools you’ll love
  • • Craft your artwork to the highest quality with Mari’s artist-friendly painting tools
  • • Paint on what feels like a virtual piece of glass and preview paint in context with the whole asset
  • • Rapidly block out the look of an asset with Mari’s Material System
Take huge complexity in your stride
  • • Mari can cope with artists’ toughest production meshes
  • • Easily create the look you want with Mari’s wide range of procedurals
  • • Ingest thousands of PBR texture sets through Mari with ease
  • • Supports up to 32K @ 32bit per UDIM
Eliminate the guesswork
  • • Reduce round-tripping between Mari and Katana, and other DCC programs with Mari’s vendor shaders
  • • Artists can scale with ease with Mari’s complex geometry handling
  • • Use the shader of your choice from four shaders: 3Delight, VRay, Unreal and Arnold
The perfect fit for pipelines
  • • Support for open standards like OpenColorIO and OpenSubdiv and formats such as FBX and Alembic
  • • Extensive APIs and Python scripting
  • • Built on Qt5 with access to PySide2

MARI 4.7 - WHAT’S NEW

Building on the work started in Mari 4.5, from the introduction of Mari’s versatile Materials System to the Geo-channels added in Mari 4.6, our latest Mari release continues to advance the art of texturing and look development. With the new procedural mask workflow, improved Shelf palette and Material System enhancements, artists can enjoy the latest developments and continue to make breath-taking textures with ease.

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Who's using Mari

Find out how top studios around the globe are using Mari to create stunning VFX, animation and games assets.

Mari in action

Pricing

Buy $2,280*
  • Unlock Powerful 3D paint tools
  • Permanent license with one year Maintenance Plan
  • Node-locked or floating licenses available
*Price subject to applicable taxes
Rent $749/qtr*
  • Scalable access to Mari
  • Quarterly rental license
  • Use all versions of Mari during the rental period
*Price subject to applicable taxes
Subscribe $659/yr* or $65/mth*
  • Easy, affordable access
  • Annual license paid either monthly or annually
  • Single license for those working alone or in small companies
*Price subject to applicable taxes

Mari and Katana: See the bigger picture

Mari and Katana make for a formidable combination of tools. Mari ensures 3D texture painting without limits, while Katana tackles creative look development and lighting challenges with ferocity and ease. Together these tools are the ultimate duo and lead the industry workflows for look development and lighting. 

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