Mari in Game of Thrones


Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity.

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Why Mari
  • Artist-friendly paint tools you’ll love

    Craft your artwork to the highest quality with Mari’s artist-friendly painting tools. Rapidly block out the look of an asset with Mari’s Material System, without having to start from scratch.
  • Take huge complexity in your stride

    Mari can cope with the toughest production meshes. With artist-friendly projection painting, Mari can support thousands of textures per model via UDIMs, each of up to 32K x 32K pixels.
  • Eliminate the guesswork

    Mari reduces the need to round-trip between Mari and Katana, and other DCC programs with Mari’s vendor shaders, from the teams behind 3Delight, VRay, Unreal and Arnold.
  • The perfect fit for your pipeline

    While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting.


Mari 4.6 brings updates to our Material System, introducing new Geo-Channels, alongside a vast array of new Procedural Nodes which offer a variety of patterns and filters for a more efficient workflow. We’ve collaborated with teams behind 3Delight and VRay, allowing artists to get closer approximations for their renders in Mari, reducing the need for round-tripping between Mari and Katana.

Let’s do this


Who's using Mari

Find out how top studios around the globe are using Mari to create stunning VFX, animation and games assets.

Peter Averston, Lead Texture Artist, MPC


Peter Aversten — Lead Texture Artist, MPC

I've been using Mari since its infancy and within a few days of receiving the beta, I was already painting hero assets. I'm happy to see that Mari has been adopted in all the VFX facilities I have worked in since my first encounter with the software and MPC is no exception.

Sam Lucas, Head of Modeling, Milk


Sam Lucas — Head of Modeling, Milk

Mari is an essential part of our pipeline, enabling us to paint multiple objects over numerous UV sets. It is constantly being updated with new powerful tools and with an increasing demand for higher resolution textures it has become invaluable.

Matt Milard - CG Production Supervisor


Matt Milard — CG Production Supervisor

I like to hand paint everything and having the arsenal of tools in Mari to block in all of that procedurally, based on edge flow or curvature, or whatever that expedites my workflow greatly.

  • Powerful 3D paint tools
  • Permanent license with one year Maintenance Plan
  • Node-locked or floating licenses available
  • Scalable access to Mari
  • Quarterly rental license
  • Use all versions of Mari during the rental period

User guides & release notes

Online help and user guides for the latest release of Mari from Foundry Access help & release notes

Meet our support team

With the best support team around (or so our customers keep telling us), we're easy to contact and dedicated to delivering a quick response when you need a hand.