Dragon and Daenerys painted with Mari


Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity.

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Mari from Foundry
Artist-friendly paint tools you’ll love

Mari’s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech

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Build up your look

3D painting has never been more fluid or flexible. Whether you’re working in Mari’s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks.

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Take huge complexity in your stride

With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks.

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Eliminate the guesswork

Mari’s physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence.

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Bake it till it’s done

Use Modo’s powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari’s non-destructive bake point nodes.

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The perfect fit for your pipeline

While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting.

Introducing Mari 4.5

With Mari’s new Materials System, you can now rapidly create high-volume assets in the same industry-standard package used for complex hero assets! Mari: the complete painting package for heroes, backgrounds and everything in between.

Let’s do this


Who's using Mari

Find out how top studios around the globe are using Mari to create stunning VFX, animation and games assets.

Peter Averston, Lead Texture Artist, MPC


Peter Aversten — Lead Texture Artist, MPC

I've been using Mari since its infancy and within a few days of receiving the beta, I was already painting hero assets. I'm happy to see that Mari has been adopted in all the VFX facilities I have worked in since my first encounter with the software and MPC is no exception.

Sam Lucas, Head of Modeling, Milk


Sam Lucas — Head of Modeling, Milk

Mari is an essential part of our pipeline, enabling us to paint multiple objects over numerous UV sets. It is constantly being updated with new powerful tools and with an increasing demand for higher resolution textures it has become invaluable.

Matt Milard - CG Production Supervisor


Matt Milard — CG Production Supervisor

I like to hand paint everything and having the arsenal of tools in Mari to block in all of that procedurally, based on edge flow or curvature, or whatever that expedites my workflow greatly.

  • Powerful 3D paint tools
  • Permanent license with one year Maintenance Plan
  • Node-locked or floating licenses available
  • Scalable access to Mari
  • Quarterly rental license
  • Use all versions of Mari during the rental period

User guides & release notes

Online help and user guides for the latest release of Mari from Foundry Access help & release notes

Meet our support team

With the best support team around (or so our customers keep telling us), we're easy to contact and dedicated to delivering a quick response when you need a hand.