With its highly efficient, collaborative approach to look development and lighting, Katana® gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects. Don't believe us, hear it from Spin VFX
Katana: becoming the ultimate digital cinematography platform
Discover how and why Katana has become the industry standard - and where the software is heading next.Read more
Reduce artist downtime
A studio’s most valuable resource is its people. Katana’s deferred loading and processing lets you get to work immediately, so you can spend more time being creative and less time twiddling your thumbs.
Share the workload
Katana’s flexible node-graph and rule-based workflows lets you naturally build up templates as you work, which you can then easily share with other team members or reuse on other shots.
Keep your assets accessible
Katana’s streamlined, artist-friendly approach removes the need to bake assets out into render-ready formats, keeping them easily accessible for last-minute changes.
Work in parallel to finish faster
With Katana’s Look Files, material instructions and texture map assignments are packaged as separate assets, so you can separately update look-development and animation data.
Choose your renderer
Use your renderer of choice, with a unified workflow for Renderman, V-Ray, Arnold and 3Delight, or add your own renderer. You can even work with multiple renderers while keeping a consistent artist workflow.
The perfect fit for your pipeline
Integrate, automate or customize Katana to fit your pipeline and processes with extensive C and Python APIs, and support for open standards like Alembic and OpenColorIO.
"We were able to light a very large amount of shots in a very small amount of time…there’s honestly no way we would have done that with any other lighting package than Katana."
"From one scene file, they can light 10, 20, 100 shots. We’ve seen a tremendous increase in our productivity."
"Comparing our previous approach to our current, Katana reduces our man hours by up to 80%!"
"We did some unique things in Katana… which allowed a team of 3 people to bust through 40 some odd characters in a relatively short amount of time."
"Because we had a bunch of lighting templates set up for bb8 in Katana we were able to put him in there throw some lights in there and make him look amazingly real in just a matter of hours."
"Some scenes were literally dealing with several million unique shapes. Katana allowed us to handle these monumental scenes with grace.”
What's new In Katana 3.2
Katana 3.2 builds the foundations for a completely overhauled look development user experience by introducing the Network Material Create Node. Enjoy a cleaner, artist-focused material node graph UI with faster, production-savvy workflows! Katana: Built for studios. Loved by artists.Discover Katana 3.2
- Powerful look development and lighting
- Permanent, interactive artist session license, with one-year Maintenance Plan
- Separate license required for interactive renders using other renderer plugins
- Render license
- Permanent, command-line session license, with one-year Maintenance Plan
- Allows the use of Katana in batch, shell, and script mode
- Required for command-line rendering with any renderer plugin
- Render license bundle
- Permanent license with one-year maintenance plan
- Katana render license that works with 3Delight and all other renderer plugins
- Plus a 3Delight render license that allows for batch renders via 3Delight from Katana