Reduce artist downtime
A studio’s most valuable resource is its people. Katana’s deferred loading and processing lets you get to work immediately, so you can spend more time being creative and less time twiddling your thumbs.
Share the workload
Katana’s flexible node-graph and rule-based workflows lets you naturally build up templates as you work, which you can then easily share with other team members or reuse on other shots.
Keep your assets accessible
Katana’s streamlined, artist-friendly approach removes the need to bake assets out into render-ready formats, keeping them easily accessible for last-minute changes.
Work in parallel to finish faster
With Katana’s Look Files, material instructions and texture map assignments are packaged as separate assets, so you can separately update look-development and animation data.
Choose your renderer
Use your renderer of choice, with a unified workflow for Renderman, V-Ray, Arnold and 3Delight, or add your own renderer. You can even work with multiple renderers while keeping a consistent artist workflow.
The perfect fit for your pipeline
Integrate, automate or customize Katana to fit your pipeline and processes with extensive C and Python APIs, and support for open standards like Alembic and OpenColorIO.