Katana features.

Look development

Artist-focused look development UX

Katana ships with the industry's most powerful look development architecture and UX. Artists can create incredible look development on a single complex asset or hundreds of variations, all supported by an architecture that allows look development to continue in parallel to shot production.

  • Manage complex material setups - The Network Material Create node was built to create and manage multiple materials—all part of a node graph system designed to perform efficiently with even the most complex shading networks.
  • Easy procedural edits - Katana’s Network Material Edit node provides you with the ability to make procedural edits to network materials made in Katana or imported from USD, coupled with an easy-to-use UI which ensures you can see the full network, plus any existing edits.
  • Your hub for USD based look development - Katana ships with a native USD/Hydra plugin that allows Katana to author, consume and edit USD Preview Surface materials, displayed in full glory in the HdStorm-powered Hydra viewer.

Learn more about Artist-focused look development UX

Advanced Look Development Workflows

Katana has several workflows that make it a look development powerhouse for artists, teams and pipelines—from tools that allow senior artists to make look development building blocks that drive consistency of art direction, to tools that allow a single artist to deliver more than anyone could expect.

  • Multitasking of look development - Materials can store parameters for the surface, displacement or light shaders for multiple renderer plugins at the same time, empowering you to drive both the look of your viewport and any final render with a single assignment.
  • Complexity tamed and shared - Construct Network Materials using a combination of texture maps and renderer procedural nodes in an artist-focused UI. Share nodes between multiple shading networks, and create complex networks with curated controls, exposed for you to adjust without fear of inconsistent art direction.
  • Powerful hierarchical procedural workflows - Variations of assets have never been so easy to look develop as when using Katana’s parent and child material toolset, in which all the promoted controls of the parent can be adjusted as procedural overrides on the child material.
  • Make look development modular - Simplify complex shading networks for sharing and reuse by putting them inside Katana’s Shading Groups. Here, they can have their inputs and outputs promoted to its surface, shown as custom port connections, with applicable parameters in the parameter interface.

Learn more about Advanced Look Development Workflows

Lighting

Artist-focused Lighting Tools

Katana’s Lighting Tools overhaul the traditional digital lighting experience in a remarkable feat of UI and UX, streamlining creative workflows so artists and teams can directly respond to art direction requests, meaning less time for drudgery, and more time for creating something incredible.

  • Precise control - Work directly on top of the image during a live render session with gesture-based controls, optimized for mouse or Wacom products. Katana’s Monitor Layer draws final render quality pixels in the Hydra Viewport. Know exactly what light does what with rich UX feedback, allowing full screen sessions with reduced distractions
  • Light at the speed of thought - Create and edit lights by interacting directly with the image and scene objects. Think the same way as a cinematographer in terms of practical light sources, and execute your light choices at the speed of thought for lightning-fast creativity.
  • Get closer to your creations - Work directly in Katana’s viewer with a simplified heads-up display to control light properties such as intensity, exposure and color. Use on screen controls to manage your lighting scenarios directly from the viewer and experience power and freedom at your fingertips.
  • Gaffer Controls at your fingertips - Do more common tasks directly in the viewer—like renaming, deleting, and adopting lights for editing. Each of these controls is available for any of the available Gaffer Three nodes in the active node graph which are controlled directly from the viewer as well.

Learn more about Artist-focused Lighting Tools

Focused lighting production toolset

Katana’s lighting production toolset is designed to save you time whether you’re working on a single shot or a whole sequence, allowing the least amount of artists to manage the highest volume of high-quality shot production. Deferred loading, procedural workflows, collaborative tools, rich viewer and live rendering feedback all empower artists and teams to do the incredible.

  • Procedurally powered sequence-based lighting - Katana’s GafferThree node wraps light creation and editing into a single node, allowing you to interact with individual lights directly or control multiple lights at the same time via the Template Materials, and edit previously created lights with surgical procedural edits.
  • World class interactive rendering - Katana communicates all rendering edits as individual changes to a rendering plugin, allowing renderer plugin vendors to access an unrivalled granularity of information. Robust rendering APIs mean never again will a crash occur because of a glitch from the rendering process; instead, you can identify the issue in the rendering and continue where you left off.
  • Rich artist feedback - Katana’s highly-configurable UI empowers you to interact with the lights and shadows of Katana’s Hydra Viewport, the rendered image in the Monitor Layer or the Monitor tab. Meanwhile, the Catalog system provides lighting feedback on the full history of your current and past renders.
  • Scene data baking: eliminated - Katana talks directly to the renderer during the render process and feeds scene data on demand as it’s needed, eliminating the need to bake it to vendor-specific archive file formats and providing complete control throughout the process.

Learn more about Focused lighting production toolset

Artists

Pioneering Foresight Rendering

Katana’s scalable interactive rendering capabilities create truly formidable creative workflows in any pipeline. Simultaneously render multiple images as you work across multiple shots, frames, or assets from within one Katana project file. The additional horsepower of networked machines provide faster renders and scalable feedback, and the added knowledge that you’re making all the right choices.

  • Multiple Simultaneous Interactive Rendering - Multitasking made easy: thanks to newly-built APIs, Katana now has the ability to run multiple renders at the same time, empowering you to render images whilst working across shots, assets and tasks in the same file.
  • Networked Interactive Rendering - Rendering requires computational power—which is why Networked Interactive Rendering provides the ability for artists to use networked machines other than the one they’re working on to facilitate multiple simultaneous interactive renders for a single Katana session.
  • Bespoke render queue system - Katana Queue, a small render queue system, was built to maximise your machine(s) when multitasking thanks to a scalable rendering solution fully controlled by you from a new process control interface called the Katana Queue tab.
  • Flexible UX for consuming multiple simultaneous renders - Katana’s Catalog and Monitor tab provides crucial UIs for viewing multiple simultaneous renders. View multiple renders update live with user configurable thumbnails or interact with two images at the same time in detail. Even inspect a render from two different pan and zoom levels at the same time.
  • Mass Render Submission - Katana includes an example tool for the submission of a set of renders that power a range of options. This comes in the form of a sample script that creates a simple UI, showing the possible combinations of Render node, frames, and Graph State Variables.

Learn more about Pioneering Foresight Rendering

Supercharged powerful viewport

Katana features a modern and powerful viewport driven by the PIXAR USD Hydra technology—perfectly designed to work with modern graphics cards whilst handling massive scale.

  • Rich PBR GL feedback - Katana’s Hydra Viewer provides awesome viewer fidelity and performance thanks to a rewrite of the bridge that connects Katana to Hydra and the Hd Storm render delegate, offering a more robust understanding of USD information and a richer viewer experience.
  • Monitor Layer - A key component of Katana’s Digital Cinematography workflows, Katana’s Monitor Layer can be used to view the output of the renderer plugin directly in the viewer, and objects can be selected directly from the image using image-based selection tools.

Teams

Seamless collaboration

Creativity is best shared. That’s why Katana is designed for whole look development and lighting teams working in tandem to get to that perfect final render faster through highly efficient workflows, features, nodes and scripts.

  • Powerful node graph workflows - Collaboration and reuse are at the heart of Katana’s look development and lighting time-saving efficiencies. Using the node graph, artists work by defining a series of ordered steps, which can be shared with other team members, or reused for other parts of the project.
  • Live Groups - Live Groups let you group and publish parts of the node graph and save them to disk for sharing or reuse. Similar to a referencing system, you can manage versions of these groups, and publish changes to them wherever they are used.
  • OpScript - TDs can write custom tools to do anything from simple tasks to complex sets of action without writing a single line of C++. Specific tools packaged as macros via Katana’s OpScript node provide a valuable way for the more technically-savvy to empower artist-focused team members.
  • Macros - Macros let you easily package up a set of nodes into a shareable tool, without the need for scripting. You can select which controls to expose, reducing unnecessary complexity and presenting the user with a clear and simple interface.
  • SuperTools - SuperTools allow you to create powerful tools with a custom UI that can dynamically create nodes, facilitating complex workflows in a simple user-facing tool. The nodes inside are created and controlled using Python scripts, presented as a single new node with a customizable interface.

Pipelines

A pipeline polymath

Flexibility, customizability and interoperability are an intrinsic part of Katana’s DNA. Featuring advanced USD technology, an extensive set of APIs and plug-ins, multiple scripting languages and OCIO color management, Katana will soon cement itself as the Swiss Army knife of your pipeline.

  • USD technology - Katana’s constantly evolving USD capabilities include its Hydra viewport, powered by USD tech and providing a rich level of fidelity for impactful interactive feedback. Meanwhile, USD-import and export nodes, whose source code is open source, allow studios to use USD in production with Katana for unbridled flexibility and collaboration.
  • OCIO color management - Industry-standard OpenColorIO (OCIO) color management runs through all image-related operations in Katana, so you can work with the confidence that your color spaces are correct. Like Katana, OCIO was developed at Sony Pictures Imageworks.
  • A choice of scripting & programming languages - Support for Python, Lua, C and C++, along with powerful libraries like ILM’s Imath, provide great flexibility for any level of pipeline developer. Choose the right language for any given task and get up to speed in a flash.
  • Extensive APIs - Katana includes APIs to connect to asset management tools; to make your own custom tools with logic, custom UI and dynamic properties; to add your own render engine; and to make complex connections between Katana and any render farm.
  • Renderer plugins - Katana's rendering system is 100% compatible with all existing renderer plugins including V-Ray, Arnold, 3Delight, RenderMan and Redshift. All use the same API which can power custom renderer plugins. The 3Delight plugin is open sourced and can be used as a production reference.

Integrated 3Delight Rendering

Allowing for fully interactive live rendering, Katana ships with a rendering plugin from the makers of 3Delight. Live rendering responds to any changes in your scene to lights, shaders, cameras, geometry, volumes,materials, global settings providing an artist focused Katana experience. Unique workflows like light mixing adjust lighting interactively on finished frames, while edits are fed back directly to lights or groups of lights in Katana’s GafferThree lighting tools. The fully OSL-based shading engine is compatible with both Katana and Maya, allowing for the direct transfer of look development files between the DCC apps.

Experience Katana

Get first-hand insight into how exactly Katana can fit into your pipeline.

Request demo

Discover the creative capabilities of Katana with a free 30-day trial.

Try for free