Modo 14.1 View Release Notes

Advanced Viewport Ghost & Xray Support

Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & XRay you can enjoy the quality that the Advanced Viewport provides too.

Advanced Viewport Vertex Map Texture Support

Advanced Viewport Vertex Map Texture Support

Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport.

Advanced Viewport Improved Processing

Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.

 

AVP SpeedUp

 

UVRelax Mesh Op

Performance Improvements

Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work.The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

Bevel Autoweld

Bevel Auto Weld

Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for polygon bevel, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate.

Curve Sweep Point Mode

Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves.

 

Curve Sheep Points

 

Polygon Bevel Falloff Controls

Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon Bevel Shift and Inset.

Bevel Falloff

 

Edge Chamfer

Edge Chamfer Extend Boundary

Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer.

Polygon Make Enhancement

Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected.

 

Polygon Make Quad

 

UV Relax Mesh Operation

UV Relax Mesh Operation

Get procedural with UVs using the UV Relax meshop. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface.

Unwrap and Relax Mesh Operation

Unwrap and Relax is a powerful uber tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation.

 

mPath Embree CPU path tracing

mPath Embree CPU path tracing

mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms, including MAC.

mPath Optix 7 Update

GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7.

mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7. This update to mPath also adds support for ray tracing two-point polygons in OptiX—useful for rendering hair and fur.

mPath Optix 7

 

Automatic EIS

Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment. Just another parameter not to worry about.

mPath AutoEis

 

mPath Denoise

Denoising Improvements

Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising.

Intel's Open Image Denoise is a new high-quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters.

AMD AI is a new high-quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware.

When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.

PBRLoader

PBR Loader / Set Effects

PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Gaps by Pixel Enhancements

The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1.

 

Gaps Per Pixel

 

IK/FK Switching

IK/FK Switching

Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK.

Disable IK & Update Rest Pose

Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is set up. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains.

Disable IK & Update Rest Pose

 

USD importer

USD Importer

The UsdModo plugin enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported.

Modo 14.0 查看发布说明

Ghost/Xray 视图显示

无论建模还是动画,连贯且可自定义的几何体可视化一直至关重要。Ghost和Xray这两个视图显示模式可帮助您在需要时查看所需内容,从而让您始终处于创作流之中。

添加点

更改不可避免,指导过程中始终如此。而通过添加点“Add Point”参数,您能借助减少沿曲线的循环数来修改模型上的现有细节。从而以简便的方法完成那些不可避免的更改。

Add point

边线倒棱衰减权重

边线倒棱是针对边倒角工具的逐步替代工具。在14.0版中,倒棱操作中加入了衰减,朝着功能完善又迈出了一步。用户目前能在我们全新的工具上利用这一工具修改了。

Edge Chamfer

倒棱新增1D轮廓

轮廓作为Modo建模兵工厂中的重要组成部分,能让您沿着几何体循环边快速生成细节造型,边线倒棱轮廓的加入,让我们距离功能齐全的倒棱工具又更近了一步。

Chamfer 1d Profile

 

markup

标记

艺术在于沟通。如今您可以直接在视口里快速绘制注释或设计。既可以将其呈现为单帧,也可以将其延续为多帧显示。标记将帮助您清晰地传达想法。

取消倒角

建模工作流程中的每个步骤都如同一个承诺。边倒角尤其如此。不过,新增的取消倒角“Unbevel”则允许您撤销较早时应用的倒角,从而在模型的后期灵活地进行迭代,或者让您早点归家。

取消倒角

 

元素移动新增光线投射

若应用程序缺乏工作流程一致性,则工作流程将会被中断。元素移动中新增的光线投射“Ray Cast”选项,便可让您在线框模式下选择多边形,如同在着色模式中一样。由此,艺术家即可便利的运用依赖于一致行为的肌肉记忆进行工作。

元素移动光线投射

 

Mesh Fusion浮雕

随着Mesh Fusion浮雕“Mesh Fusion Embossing”功能的引入,在表面上制作精细、且非破坏性的细节已经变得从未有过的简单。您只需轻松的绘制曲线或利用基于曲线的文本,即可在模型上投影出精确的浮雕设计效果。

面滑动

Modo始终以其创新式的快速建模工作流程而闻名。新增的面滑动“Face Slide”功能继续延续了这一创新,能轻松识别的手柄,将让您在多边形面上便捷的滑动顶点。由此,继续增强了Modo的建模优势。

Face slide modo

 

衰减新增世界“World”选项

Modo中的衰减为艺术家提供了轻松自定义工具的方式。新加入的世界“World”选项,更让衰减进一步扩展,跨越多个网格层实现了一致的行为,更好满足了艺术家的期望。

Falloff World Option

 

UV增强

Modo拥有庞大的工具库,能简化您的资产创建工作流程。然而当工作流中需经常运用一组工具时,那便应结合为一个工具了。展开和松弛“Unwrap and Relax”工具,将忽略边线选择并免去了自动激活松弛功能,以简化常见的UV工作流程,让您轻松制作复杂而美丽的贴图。

UV 增强

 

着色器树中新增缩放分组

对复杂材质按比例进行调整,如今已变得非常容易。您不用再遍览所有纹理层,去按比例缩放各单独的项目,只需快速输入一个正确应用于分组中所有纹理的缩放值即可搞定。

mPath 灯光Pass增强

我们每天已经花太多的时间去进行清理了。为此,如果已设定了场景中灯光的LPE,并运行命令再次创建,Modo将不会再复制现有的渲染输出,从而去除了繁琐的清理工作。

mPath Light enhancements

 

mPath 已支持AxF材质

AxF或Appearance Exchange format(外观交换格式)正迅速成为3D设计应用程序中材料的行业标准。mPath作为Modo中全新的路径追踪渲染器,目前已经支持AxF材质。用户们如今能在Foundry的最新尖端渲染器中利用各种高质量的材质预设了。

 

程序化顶点贴图

顶点贴图在很多方面都十分有用。 因此,Modo也包含众多的顶点贴图类型及其运用方式。如今,我们还在程序建模系统中增加了对顶点贴图的支持,让艺术家能更好地在程序化中利用这些贴图。

默认鼠标旋转方式

相比其它3D应用程序,Modo的轨迹球旋转提供了独特的导航风格;这在环绕单个对象旋转方面非常强大,然而对于新用户而言却有些不习惯。现在默认已关闭了轨迹球旋转,以便新用户更轻松的过渡。不过,我们仍然鼓励花一点时间,来尝试运用轨迹球旋转。

鼠标旋转

 

旋涡“Vortex”变形器更名为扭转"Twist"

语言也是软件设计的重要组成部分。为了更好的阐释工具的行为,我们已将旋涡“Vortex”变形器更名为扭转“Twist”变形器。

 

选择局部

Modo的选择工具非同寻常,而且我们在这一领域依然不断发展。新增的选择局部“Select Partial”选项,再一次对选择工具作了改进,进而让艺术家更好地控制视口中的组件选择方式。

select partial in Modo