Cara VR 2.1 Beta.

Welcome to the Cara VR 2.1 Beta


Hello Cara VR users! We're excited to share the beta version of our upcoming Cara VR 2.1v1 release for you to try out and provide feedback on. As this is a beta build, we strongly recommend that you do not use it in a production environment.

To access the Beta you need a Cara VR 2.0 beta license.

Cara VR 2.0 beta licenses are available to those with current Cara VR 1.0 and Cara VR 2.0 interactive licenses. TO REQUEST A CARA VR BETA LICENSE please send your name, company, and System ID to

This beta version of Cara VR 2.1 will run using your existing Nuke 11.1 license (nuke_i, nukex_i and nukestudio_i).

Tell us what you think

If you have general issues to do with licensing or legacy bugs, please raise a ticket for Foundry’s Support team via our Support Portal:

If you have any private feedback on the Cara VR beta that you'd like to share with us, please use our private mailbox:

But don't tell everyone!

Please do not discuss the beta version outside of the above private mailbox. So avoid discussing it on social media or public forums.

Thank you for your assistance, continued support and enthusiasm for Cara VR!

Features in this beta

The following features (identifiers listed below) are what we would like you to concentrate your feedback on for this beta:

Beta #1 (2.1v1.000106b)

  • [VerticalAligner]
  • [GlobalWarp]
  • [CameraIngest]

Please use the above feature identifiers in the beginning of the Subject line. 
For example:
“[VerticalAligner] - horizontal pixel positions are not maintained.”

Vertical Aligner [VerticalAligner]

C_VerticalAligner, based on Ocula's VerticalAligner, eliminates vertical differences between stereo camera pairs while maintaining horizontal pixel positions. C_VerticalAligner is predominantly designed for use in rectilinear space, but it can also warp in latlong space to provide better results from fisheye lenses.

C_VerticalAligner includes a discrete solver allowing you to use it independently, but it can also ingest metadata from C_CameraSolver and pass it downstream to C_Stitcher to improve stitch results between camera pairs in a stereo rig.

Global Warp tracking integration [GlobalWarp]

C_GlobalWarp now has the ability to track constraints over time, for a faster workflow when correcting moving camera rigs. A simplified tracking interface lets you track points directly from the node, while an export workflow allows you to use the full power of the C_Tracker node for more complex tasks.

3D Camera Ingest  [CameraIngest]

C_CameraIngest, a new node that streamlines import workflows when using manually solved or pre-tracked footage from third-party applications. Connect your cameras and your footage to the node to setup a rig that can be used directly for stitching, or as the basis for further refinement with the C_CameraSolver.




Release notes