Welcome to the Nuke 11.2 Beta.

Welcome to the Nuke 11.2 Beta

Hello Nuke users! We're excited to share the beta version of our upcoming Nuke 11.2 release for you to try out and provide feedback on. As this is a beta build, we strongly recommend that you do not use it in a production environment.

To access the beta, you will need a license of Nuke, NukeX or Nuke Studio with current maintenance.

This beta version of Nuke, NukeX and Nuke Studio 11.2 will run using your existing Nuke license keys (nuke_i, nukex_i and nukestudio_i) that have current maintenance.

Worried your maintenance might have lapsed? Request a callback from our team.

Tell us what you think

If you have general issues to do with licensing or legacy bugs, please raise a ticket for  Foundry’s Support team via our Support Portal: http://support.foundry.com

If you have any private feedback on the Nuke 11.2 Beta that you'd like to share with us, please use our private mailbox: nuke-prerelease-private@foundry.com.

But don't tell everyone!

Please do not discuss the beta version outside of the above private mailbox. So avoid discussing it on social media, public forums or the nuke-users@/nuke-dev@/nuke-python@ mailing lists.

Thank you for your assistance, continued support and enthusiasm for Nuke!

Features in this Beta

The following features (identifiers listed below) are what we would like you to concentrate your feedback on for this beta:
 

Beta #5 - Open Beta (Nuke11.2v1.000038b)

  • [AMD Support]
  • Bug fixes & general stability updates

Beta #4 - Open Beta (Nuke11.2v1.000033b)

  • Bug fixes & general stability updates

Beta #3 - Open Beta (Nuke11.2Main.002782a)

  • [Tab Menu]
  • [DnD]
  • [Project Panel]
  • [Localisation]
  • [SmartVector]
  • [R3D SDK]
  • [ARRI SDK]
  • [Deep API]
  • [Deep Comp]

Beta #2 (Nuke11.2DnD.000168b)

  • [Tab Menu]
  • [DnD]
  • [Project Panel]
  • [Localisation]
  • [SmartVector]
  • [R3D SDK]
  • [ARRI SDK]
  • [Deep API]
  • [Deep Comp]

Beta #1 (Nuke11.1DnD.000143b)

  • [Tab Menu]
  • [DnD]
  • [Project Panel]
  • [Localisation]
  • [SmartVector]
  • [RAW SDK]

Please use the above feature identifiers at the beginning of the subject line, for example:

[DnD] - My d20 only has 12 sides in the 3D Viewer.

Improved Tab Menu [Tab Menu]

The Node Graph's Tab menu has been improved, including a new search algorithm, allowing you to search for and add nodes more easily using partial names. Commonly used nodes are weighted so that they appear higher up the list of choices and you can also favorite nodes, pinning them to the top of the list with the star icon. Weights and favorites can be enabled, disabled and cleared in Preferences > Behaviors > Nodes. The “J” Bookmarked nodes menu also supports the updated search functionality.

New interface for parameter creation [DnD]

Also known as Drag-and-drop knobs (DnD), this update significantly reduces the time spent exposing user knobs and adding custom knobs to node properties panels within Nuke. As a result, you can create and modify gizmos and Live Groups more easily, stream-lining collaborative workflows.

Instead of right-clicking and selecting Manage User Knobs, simply click the edit button at the top of the Properties panel to get started. You can drag-and-drop knobs between open node panels or add your own using the knob icons listed at the top of the panel. You can also order, hide, customize and delete knobs within the Properties panel. If you work with floating panels, you can float the User Knob Editor too. Click the edit button again to finish customization.

Nuke Studio Project Panel Improvements [Project Panel]

These are are a collection of enhancements to the way you can organize, manage and navigate through your projects in Nuke Studio. Even though this is named after the project panel it also adds new functionality to the spreadsheet and the timeline too.

  • New Sorting: we have introduced a new way to arrange your project bin alphabetical or by custom order. This is accessible by the new buttons at the top of the project bin and it has controls for the hierarchy view and on the bin view independently.
  • Improved Searching: we have also improved the search functionality on the project bin and on the spreadsheet with new options to search all metadata or not, and to use all or any of the words that you input on the search. This has been applied to the spreadsheet as well as the project bin panel.
  • Poster Frame: a new poster frame functionality allows you to set the poster frame for your clips in the bin and on the timeline. You can set it for single or multiple clips a time either by using absolute or relative frames which is quite useful when you have shots with slates or black handles.
  • Color Assignments: Now you can assign colors to your clips in the project bin and this will be shown in the project bin as well as on the timeline and on a new column on the spreadsheet. This sounds basic but we have also added settings for you to set colors not only for the basic clip types like audio sequences and clips but now you can set colors based on file types and versions, e.g.  exr and mov so you can have a clear visual way to recognise when a version of a clip is full res or a mov WIP. You can also set this colors through the API so it can be driven by the state of the shot on your shot management tool. Please check the new “project Items” preferences panel as we have added a lot of settings for you to customize your projects.

Smart Vector Toolset Improvements [SmartVector]

The Smart Vector Toolset in NukeX has several improvements that speed up the generation of the Smart Vectors and extend the use cases where the toolset can be used.

  • GPU Accelerated SmartVector generation and warping: The SmartVector and VectorDistort nodes have been rewritten to make the best use of the GPU, dramatically reducing the time it takes to both create the smart motion vectors and use them to warp images.
  • Live output: You no longer need to pre-render your smart vectors. Instead, you can connect up your VectorDistort node straight to the SmartVector node and see the results of the warp immediately.
  • Mask input to SmartVector: To help with handling occlusions and image boundaries, you can now supply a mask to the SmartVector node to specify regions containing unwanted objects or motion.

File Localisation API extension [Localisation]

Building on the updated to the localisation system in Nuke 11.1, the system has been further extended to provide greater control over customization through new callbacks. We have also added a new environment variable to improve performance when checking the validity of localized files, especially when working with scripts with a high number of Read nodes or a high number of frames.

Additional python callbacks:

The following python callbacks have been added, giving further control over files and Read nodes as they are added to the queue to be localised and transition between being out of date and localized.

Callback functions executed on each file’s localization event:

  • localization.FileEvent.ADDED
  • localization.FileEvent.REMOVED
  • localization.FileEvent.OUT_OF_DATE
  • localization.FileEvent.CACHE_FULL
  • localization.FileEvent.DISK_FULL

Callback functions executed on each Read nodes localization event:

  • localization.ReadStatus.NOT_LOCALIZED
  • localization.ReadStatus.LOCALIZING
  • localization.ReadStatus.PARTIALLY_LOCALIZED
  • localization.ReadStatus.LOCALIZED
  • localization.ReadStatus.OUT_OF_DATE
  • localization.ReadStatus.LOCALIZATION_DISABLED

Auto switch to from localized to network files:

A new preference has been added for out of date clips to "switch to the network files. " With this option, Read nodes that are localized but are "out of date" with their network file will automatically redirect to the network file. We have also added an option to deactivate the red bar to not be shown on the Read node when this preference is set to on as the given Read node is now out of date and looking at the network file.

Control over the number of simultaneous file checks:

A new environment variable NUKE_LOCALIZATION_NUMWATCHERS controls the number of simultaneous file checks, improving performance when working with large scripts over a high capacity network. We have found that checking the status or force updating a large number of reads or large sequences could create a bottleneck as Nuke evaluated the files. To improve this we have added an option to increase the number of file checks that can occur at once to expedite this process with an appropriate network configuration.

ARRI SDK Update [ARRI SDK]

ARRIRAW has been updated to version 5.3.0.15 to 5.4.3.5, the most noteworthy support including:

  • Alexa LF formats and color tables
  • Rec2100/PQ and Rec2100/HLG HDR colorspaces
  • Extended white balance CC values from -16 to +16.

 

R3D SDK Update [R3D SDK]

R3D SDK has been updated from version 6.2.2 to 7.0.6, the most noteworthy support including:

  • R3D Weapon Monstro 8K VV and Helium 8K S35 Sensors
  • ImageColorDCIP3, ImageColorProPhotoRGB, ImageColorDCIP3D65 colorspaces
  • ImageGammaHybridLogGamma, ImageGamma2_2, ImageGamma2_6  Gamma Curves

Please note that support for IPP2 is not yet available.

The full R3D SDK release notes are publicly available from https://www.red.com/developers/

New Deep Compositing API  [Deep API]

Nuke has a new API for Deep Compositing which manages memory more efficiently, resulting in improved performance for some Nodes. Nuke’s native deep compositing nodes have been converted to this new API and in our tests, scripts are processed up to 1.6x faster compared to Nuke 11.1.  Performance improvements vary by node and set up; for example, DeepRecolor and DeepTransform show the best gains, while DeepColorCorrect has little improvement.

To take advantage of these performance improvements, custom deep nodes will need to be converted to the new API. Existing custom nodes will still work in Nuke 11.2, defaulting to the pre-existing API and will not have any gains in performance.

Details on the API changes and converting custom nodes are available here.

Deep Compositing Improvements  [Deep Comp]

In addition to the new API, this beta includes a number bug fixes and improvements to the deep compositing tools including a long-standing request: DeepExpression now has functional parity with Nuke’s Expression node.  

Workflows using metadata have also been added to Nuke’s Deep nodes. Metadata nodes (ModifyMetadata, ViewMetadata, CopyMetadata, etc.) can now be used in a tree with Deep nodes. Please note that 2D nodes should not be inserted in between 2 Metadata nodes within a deep stream. The Viewer must also be connected to a Deep node (ex DeepToImage) rather than a Metadata node in order to view the output of deep streams. The DeepMerge node has also been updated to allow you to use metadata from either the A input, the B input, or both.

AMD GPU Update [AMD Support]

Support for Radeon Pro Vega GPUs has been enabled across all platforms, including integrated GPUs in the iMac Pro.

The Radeon Pro WX 9100 and Radeon Pro SSG (GPU component only) is also supported.