凭借更快的渲染速度、一流的建模解决方案和游戏引擎的无缝衔接,Modo早已成为了游戏资产内容制作的完美工具集。如果您是需要快速工作的艺术家,那Modo出色的工具及其令人赞叹的速度,已然是您在日益紧张的制作时间赛场上,创造出致胜的精彩游戏体验所需要的一切。
无论您是从事独立项目的小型工作室,还是拥有艺术部门的大型AAA团队,我们的工具套件均可让您始终保持领先地位。
为什么您今天应该试用Modo?
-
让游戏资产创作更加容易和快速
-
在UV上花费更少的时间
-
资产将始终准备好用于游戏引擎
-
全面优化的日常工作流程

-
Unreal Bridge
在Modo和虚幻引擎之间的构建起不间断流程中工作,Unreal Bridge在两个应用程序之间提供了双向连接,允许推送和更新整个场景或场景的选定元素。 -
顶点法线与烘焙
在Modo中顶点法线的编辑与烘焙变得更加容易。 Modo 11.1现在还支持对象空间法线贴图烘焙; 这在实时应用程序中为静态对象创建法线贴图时将会十分有用。 -
建模工作流程
正如其作为创建令人赞叹资产的最佳建模解决方案的声誉一样,Modo 11.1中的建模工具经历了多次升级,以提供更强大的建模能力。

Connor McCampbell, Environment Artist, BattleCry Studios
“Modo is absolutely, objectively, the most artist-friendly 3D package out there, in large part due to its best-in-class modeling and UV tools. If you are involved in creating art for games in any capacity, you know how much time that takes up.”

Remedy Entertainment’s mission is clear: to create cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. No easy task, but so far they’ve been nailing it, with titles like Max Payne 2, Alan Wake, and most recently, Quantum Break to their name.

Why game artists prefer Modo
From AAA hits like Borderlands 2, Quantum Break, and the Uncharted series, to smaller indie projects across mobile and consoles, Foundry's award-winning 3D modeling, animation, texturing and rendering toolset is making a big difference on a wide range of commercial projects.

Trevor Crandall - Foundry community spotlight
Picked by Creative Specialist, Greg Brown
"As a professional high fidelity AAA game artist, I'm always looking to create better work more efficiently and with less hassle. Which is why Modo is my weapon of choice.
The streamlined interface, the powerful tool set, and the incredible flexibility in organizing and customizing my tools and processes allow me an almost seamless and transparent workflow, where my attention is solely on the art in front of me.
Add to that Modo's track record of innovation and evolution, and you have a tool that you can count on, which allows me to focus on the stuff that matters most - creativity, design, and productivity."