Nuke 发布.

Nuke 12.2 Release notes

USD image

USD Import Support

Nuke 12.2 sees the introduction of native support for USD in Nuke. It gives artists the ability to read USD data using Nuke’s ReadGeo node and enables them to work with geometry contained within the USD with an improved scenegraph UI, support for Normals, Color data, animated geometry and more. The extensions to ReadGeo will be open sourced, enabling studios to integrate these updates into their custom USD tools.

Sync Review

SyncReview (Beta)

Remote work is more important than ever. That’s why we’ve introduced the first implementation of SyncReview in Nuke 12.2, giving teams the ability to sync multiple sessions of Nuke Studio, Hiero and HieroPlayer together and allowing two or more users in multiple locations to review and annotate footage collaboratively. Whether connecting to a network storage, cloud storage like DropBox, or working with localized files, all participants have access to live playback and viewer controls, soft effect parameters and toggling between versions. Plus, push updates allow users to stay in sync with the session. The number of users and resolution is only limited by your hardware and bandwidth.

As a result of this work, the Hiero Python API has been expanded in three main areas: controlling the viewer, project loading and saving so you can further customize your workflow. We have also added callbacks in various areas like annotations and version changes.

Nuke Roaming

Floating License Roaming

Customers with floating licenses can now ‘check out’ a time-limited floating license, making it easier for artists working offline or without access to their license server. These licenses can be checked out for a maximum of 30 days and are available for current Nuke, NukeX, Nuke Studio and Hiero interactive licenses. This requires a license with roaming enabled, please contact your account manager or apply online to request an updated license.

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Quicktime support

New QuickTime Support

Offering a more stable system for working with QuickTimes, Nuke 12.2 introduces a new MOV Reader and Writer, replacing the previous 32-bit and 64-bit QuickTime Read and Write support with a more stable system and streamlined UI. This update introduces broader QuickTime codec support across operating systems, including updated, more performant H.264 encoding across Windows, macOS, and Linux.

As a result, some of the older QuickTime codecs will no longer be supported. See the release notes for more details on codec support.

Additional file format support

Extended DNxHR Support

Continuing the work on DNxHR support, exporting DNxHR .movs has been added to the Nuke family, and DNxHR MXFs added to Nuke Studio and Hiero. This brings the timeline products to parity with functionality added to Nuke in Nuke 12.1.

Camera file format updates

RED SDK update to version 7.3 adding support for the latest Komodo camera. Workflows with RED footage have also been improved, from displaying the relevant SDK info on the Read node to advanced options using RED’s Chroma Noise Reduction. A new IPP2 custom mode gives you full control of your colorspace and gamma curve, something which is not typically controllable in a standard IPP2 image pipeline.

 

Sony SMDK version has also been upgraded.

ACC Encoded Audio Support

Nuke Studio, Hiero and HieroPlayer will now support reading and playing back AAC encoded audio tracks. Nuke 12.1 introduced support for .mov containers holding audio to Linux and Windows, this removed the need to extract and import the audio as a separate Wav file. We received feedback that the majority of audio tracks that were used in review utilized AAC codecs.

NukeIndie

Introduction of Nuke Indie

Nuke Indie is a functionally limited version of Nuke Studio for eligible solo artists. Combining industry-leading node-based compositing with formidable speed, power and flexibility, it’s the ultimate tool for solo artists wanting to create high-quality visual effects, at an accessible price.

Explore Nuke Indie

Nuke 12.1 发布说明

全新的Shuffle节点

全新的Shuffle节点

新版中带来了更新版的Shuffle节点,以此取代了之前的Shuffle和ShuffleCopy节点。相比此前的Shuffle节点,更新后的节点具有更加友好的用户界面,进一步提高了稳定性,同时还提供了一致的通道次序。此外,现在已支持一个或两个输入,且每层最多支持了8个通道。

Spherical Transform及Bilateral节点更新

Spherical Transform及Bilateral节点更新

我们已将NukeX和Cara VR版的SphericalTransform、Bilateral节点,与Nuke版中的相同节点进行了合并,同时还在Nuke中添加了新功能和GPU支持。
SphericalTransform节点中增加了镜像球” MirrorBall”投影方法,并且可访问Nuke过滤器方法的标准集。以上两个节点都能充分发挥Nuke 12.1版中CaraVR GPU的性能改进,而且如今不再需要NukeX版授权,在Nuke中即可运用了。

Cara VR GPU缓存

Cara VR GPU缓存

Nuke GPU处理体系的改进,让运用了这一新模式的节点链性能得到了极大的提升。在Nuke 12.1中,所有的Cara VR节点(包括SphericalTransform和Bilateral)都能受益于此体系结构,从而显著改善了视图的处理和渲染性能。此外,BlinkScript也同样实现了此项改进。

粒子BlinkScript

新增BlinkScript粒子支持

NukeX中包含了一个新的ParticleBlinkScript节点。此节点可让用户编写BlinkScripts脚本,不仅能对粒子进行操作,而且更进一步允许用户编写自己的定制粒子节点。此外,我们还为艺术家和开发人员提供了14个新的gizmos预设,以作为运用ParticleBlinkScript创建新粒子工具的起点。

为了促成以上更新,我们已对Nuke的BlinkScript框架完成了众多更新和修复,提高了GPU加速型节点的性能,同时也借助新增调试打印输出,来更好的帮助开发人员运用BlinkScript。有关详细信息,敬请参见发布说明和开发人员文档。

Lens Distortion

镜头畸变工作流程改进

我们对NukeX中的镜头畸变[LensDistortion]节点进行了全面改进,不仅提供了更直观的体验,而且让全部所需功能都变得唾手可得。此节点中的主标签经过优化之后,已成为了设置畸变模型的第一站。同时,节点中还包括了数个新特性以及用户体验改进等多项更新。例如,默认的输出模式已设置为无畸变(undistort),而不再是STMap。节点中的第二个标签则更新为分析“Analysis”,在其中为您所习惯的栅格检测和线条绘制这两种工作流程都提供了全部控件。此外,高级标签中还提供了更出色的控制,以助您进一步微调畸变模型或运用好鱼眼数据。

栅格扭曲追踪器改进

栅格扭曲追踪器改进

Nuke 12.0系列中的NukeX里已引入的栅格扭曲追踪器“Grid Warp Tracker”,这一次又进行了多项改进,将更好的帮助您控制和移动数据到脚本中的所需位置。此节点还引入了新的导出选项,允许用户将追踪数据从GripWarpTracker节点,导出到追踪器(烘焙式) “Tracker(Baked)”、追踪器(链接式)“Tracker(linked)”或变换“Transform”节点。此外,用户可以从整个栅格、选定的栅格点或单个栅格点导出追踪数据,从而精确定位所需的追踪数据。

QuickTime音频MultiOS和环绕声支持

QuickTime音频MultiOS和环绕声支持

我们正努力将含音频的.mov容器的原生支持扩展到Linux系统和Windows系统上。现在,您可以直接将其导入Nuke Studio、Hiero和HieroPlayer之中,而不必先把音频单独提取,再以单独Wav文件进行导入了。除此之外,Nuke Studio、Hiero和HieroPlayer都引入了多声道音频支持。时间线中还新增添了多轨音频通路切换,而音频的输出可采用特定声卡的监视器输出设备来进行设置。

版本链接

库与轨道内项目的版本链接

工程库“Bin”内的项目和时间线轨道上的对应项之间,已引入了一个新的源剪辑版本链接模式。如今在工程的库或序列中更新剪辑片段的版本,将会自动更改相同序列或其它序列内的同一剪辑片段的其它实例项。由此大幅简化了序列的更新处理,例如:可借此方便的将更改应用到工程内的10秒、30秒及60秒版本中。版本链接的设定默认为开启“On”,不过亦可在时间线、工程库和偏好设定中进行手动设置。

将HieroPlayer用作艺术家审查及Nuke中的手翻书工具

将HieroPlayer用作艺术家审查及Nuke中的手翻书工具

HieroPlayer的新实例如今启动更加快速。当用作手翻书工具后,将从整体上提升艺术家的体验。HieroPlayer新实例的启动速度在Windows和MacOs系统上已获得了1.2倍的提升,在内部测试的Linux系统上更是获得了1.5倍的提升。

在Nuke 12.1系列中,Nuke及NukeX都新增了将HieroPlayer用作手翻书工具的选项,从而让艺术家在比较不同版本的作品时拥有了更多控制。无论是单个脚本,或是同时运用了多个脚本,HieroPlayer都能自动检测Nuke脚本中的OCIO配置及查看器的色彩空间,并正确的设置好将要审查的文件。软件的用户界面和偏好设定中,即可将HieroPlayer设置为手翻书工具。

设施及标准

Windows及Linux系统增加高分辨率支持

本次发布为Windows及Linux系统的高分辨率监视器都提供了界面缩放支持。由此实现了所有平台的一致性(MacOs系统的高分辨率显示支持已在Nuke12.0v1中实现)。

ARRI 支持

Nuke 12.1版中包括了对ARRI摄影机的更新和多项扩展支持,其中包括ArriRAW SDK 6.2.1.0版、借助CUDA进行的GPU 转换功能,增添了Codex HDE .arx Arri RAW、Arri Alexa Mini LF支持以及来自Alexa Mini LF的由ProRes封装的MXF(ARRIRAW / MXF)文件。

QuickTime和MXF改进

Nuke 12.1版中还包括了针对已支持编解码器的多项更新,进一步改善了运用相关文件类型时的用户体验。

在Nuke 12.0中已支持DNxHR MXF的基础之上,新版Nuke现在支持了DNxHR .movs的读取以及NxHR MXF的写入。

在读取.mov和.mxf ProRes文件时,现在可利用元数据在Nuke中设置色彩空间。而如果在MXF或MOV文件的文件元数据中找不到帧头“frame header”, 则可以解析帧头以获取传输特性。此更改将影响到从较早版本的Nuke所加载的脚本。Nuke和Nuke Studio中的mov64 Reader和Nuke中的mov64 Writer已分别添加了对Motion JPEG B(封装为QuickTime)格式的支持。由此在macOS 系统的Catalina上重新启用了对此编解码器的支持,并且也在Windows中引入了支持。