Foundry at FMX 2018 recordings
Games Cinematics: Zombies, Plumbers, and Epic Battles
Director and VFX Supervisor Hugo Guerra talks about his remote pipelines using Foundry’s family of products and FTrack to create three brand new trailers.
Getting started with Katana & 3Delight
Curious about Katana? Learn how to get started with the toolset, why it’s the industry’s top choice, and why the new 3Delight renderer is perfect for your creative production needs
Breaking into the VFX industry
Looking to break into the VFX industry? Don’t miss this panel of industry experts discussing how VFX students today can launch their career and prepare for the future.
Skill up with Nuke: How to stand out as a junior compositor
Foundry Product Specialist Chris Wetherly explores some of the most important things to know for compositing artists starting out, to build a career on the best possible foundation.
Skill up with Nuke: photorealistic compositing for mid-senior compositors
VFX Supervisor Victor Perez explores the process of learning photorealistic compositing in Nuke, emphasising the importance of experimentation with nodes.
What’s new in the Nuke family?
See what’s new in the Nuke family! Foundry are now adding features throughout Nuke’s release cycle. Get a sneak peek into what’s coming up for Nuke 11.2.
Nuke Studio and The Plague TV series: shot management made simple
Watch how Nuke Studio became the main software used by VFX boutique Twin Pines for plate and version management, and internal and client review.
Unveiling Foundry’s Cloud Platform for VFX Studios and Freelancers
Catch up on one of the most highly-anticipated showcases of 2018 - the unveiling of Foundry’s new cloud platform! Includes a product demos, customer testimonials and product info.
You just have to be better at making Games Cinematics
This workshop showcases real production shots from the full CG game cinematic "Heroes Arena" using Nuke, Nuke Studio, Modo, and Mari.