News
Foundry releases Nuke 17.0, advancing compositing workflows
Native Gaussian Splat support, new 3D system based on USD, expanded machine learning capabilities, and more further advance modern compositing workflow

London – February 26, 2026 – Creative software developer Foundry today released Nuke 17.0, the latest version of its powerful compositing tool for visual effects and animation. Marking one of the toolset’s most significant evolutions, Nuke 17.0 has been designed to better meet the needs of artists and studios today, while providing a strong foundation for future workflows.
With native support for Gaussian Splats, Nuke 17.0 enables artists to add another dimension to their shots. They can now import, view, manipulate, render, and export Gaussian Splats, opening up new environment workflows for set extensions and matte painting, and providing greater flexibility for element integration.
“This release impacts every Nuke artist, giving you the tools to stay ahead of the curve and keep the focus on making incredible images,” says Juan Salazar, Creative Director - VFX and Animation at Foundry. “If you’re doing heavy cleanup and matte painting, the new 3D system, projections and materials are going to continue to be your favourite tool. We’re also looking ahead—integrating Gaussian Splats and the Field Nodes opens up a new sandbox for artists to play in. These new workflows are changing the game on set and in post, and we can't wait to see what you do with Nuke 17.0!”
This release also brings the full power of the new 3D system out of beta and into the hands of artists, following collaborative feedback and development between Foundry and its community. The 3D system brings the power and flexibility of USD into Nuke, ensuring data continuity throughout the pipeline, along with updated projection tools in a 3D environment designed for comp artists.
"I like to get pushed out of my comfort zone; that's often where the real improvement happens. The new 3D system in Nuke 17.0 is a shift in mindset that introduces a structured and non-destructive way to organize geometry, lights and materials.”, said Sebastian Schütt, Lead Compositor at Image Engine. “Path-based masking keeps every upstream element accessible at any point in the chain, even at the very end of your setup. You’re no longer locked out of individual objects once they’re merged, which creates a modular workflow that you have full control over.”
Nuke 17.0 feature highlights include:
- Modernised 3D system – The new USD-based 3D system supercharges a Nuke artist's creative control with non-destructive workflows for detailed projections, real-world lighting, and rendering. It also broadens supported materials and shaders, which can be imported from other software, and streamlines mask and path management with precise selection and targeting.
- Enhanced annotation – Overhauled annotation system with more responsive drawing tools, including redesigned brushes, dedicated comment panel, and strong visual indicators that support faster, more efficient review cycles. Feedback and collaboration are clearly documented and tracked, leaving no room for confusion.
- Expanded customization capabilities – The Graph Scope Variable system improves pipeline connections with a production-ready framework, including support for Python Callbacks, API integration, and more.
- BigCat machine learning toolset – Building on the CopyCat machine learning toolset, BigCat is a new node optimized for large-scale dataset training. It can be used with tens or hundreds of shots to train and solve at the full scale of a project.
- Core improvements – With faster upscaling and Deep composite rendering, the updated core image processing system enables artists to work at scale with higher gamuts, dynamic ranges, or higher resolutions. Supported formats include NotchLC and ACES 2.0, among others.
- Platform updates – Reducing friction between departments and applications, the release supports library updates, USD version 25.08, VFX Reference Platform 2025, and more. Released at the same time, Nuke 16.1 includes the majority of the same great updates but is built on VFX Reference Platform 2024 for studios who need more time to update their pipelines.
- Field Nodes – Giving artists more creative control, Field nodes are a new system that provides the ability to non-destructively mask and manipulate 3D data including Gaussian Splats, but are designed for use in volumetric workflows beyond this.
Nuke 17.0 is now available for customers with an active subscription. For more information, visit: https://campaigns.foundry.com/products/nuke-family/whats-new
About Foundry
Foundry has a 30-year heritage in developing creative software for the Media and Entertainment industry, and a portfolio of award-winning products. It advances the art and technology of visual experience with creative leaders around the globe, including major feature film studios and post-production houses such as ILM, DNEG, Walt Disney Animation Studios, Wētā FX, Pixar, Marvel, Netflix, Framestore and Skydance Animation.
In partnership with these companies, Foundry solves complex visualization challenges to turn incredible ideas into reality. Its products are used to create breathtaking visual effects and animation on a wide range of feature films, episodic content, and commercials.
Foundry software was integral in the making of every VFX Academy Award-winning film since 2007. The company has been recognized and honored at the highest level in the industry, including four Academy Sci-Tech Awards for Mari, Katana, Nuke and Furnace, two HPA Engineering Excellence awards for Flix and Nuke respectively, and an Engineering Emmy for Nuke.