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Nuke 发布.

Foundry的商业产品经理:Christy Anzelmo

本次版本发布涵盖了整个Nuke®系列更新,不仅提高了艺术家的日常工作效率,而且只用花费更少的时间去管理技术,由此腾出更多的时间去完成创造性的决策。

Nuke 11.3 Release notes

Live Groups in Nuke 11.3

Expanded Live Groups

New functionality offers greater control when managing Live Groups, especially for larger teams and more complex pipelines. Overrides now allow users to maintain user knob values when versioning up a Live Group. New locking functionality introduces an editable and non-editable state in place of the previous “make local” workflow, providing more nuanced control when changes are made. Both of these features introduce new UI indications and additional Python hooks for integration.

UI and channel improvements in Nuke 11.3

Selection modes, bounding box and channel UI updates

Nuke 11.3 brings updates to the UI for bounding box size and channel count which make it easy to see the state of these common performance bottlenecks at a glance. New selection modes give artists more options for selecting areas of objects in 2D and 3D views.

Bounding box

Artists can now look at the node graph and know the state of the bounding box at a glance. Different warning indications help users understand where a bounding box may be unnecessarily large and perform corrective action to help manage script performance and render efficiency.

Selection modes

The selection tool has been improved in both 3D and 2D views, including new modes. Users can now select areas of a certain shape with the marquee tools or use the lasso tool to make a selection by tracing the edges of any shape. Additional hotkeys have been added, allowing users to both draw a rectangular or ellipse selection from center and constrain it to square or circle.

Channel Count UI

New channel count indication and warning make it easier to avoid accidentally exceeding Nuke’s channel limit. A new channel count has been added to the Nuke and Nuke Studio status bar. When reading in EXRs, a warning will shows when the per project  channel limit of 1024 is reached. Users can specify a lower channel threshold in the preferences.

Particle simulation in Nuke 11.3

Particle simulation performance improvements

NukeX’s particle system has been optimized to produce up to 6x faster particle simulations and 4x faster playback of particles in the viewer. In our tests, improvements are seen at any scale, with more improvement in simulations with a higher number of particles. For custom particle plug-in developers, while existing code will still compile, you can take advantage of new APIs to benefit from similar performance gains. See the documentation for full details.

VectorCornerPin in Nuke 11.3

New Vector Corner Pin for Smart Vector workflow

A new VectorCornerPin node has been added to the Smart Vector toolset in NukeX. This node uses Smart Vectors to warp a corner-pinned image between keyframes. The user can set keyframes using ‘to’ and ‘from’ knobs, just like in the CornerPin node, but between keyframes the source image will move according to the additional Smart Vector input. This allows users a high level of control to constrain elements in a specific location, while still utilising the power of Smart Vectors to drive the underlying distortion of an element. Using the Vector Corner Pin can reduce the need to create multiple VectorDistort nodes with different reference frames and mix between them.

Multiview stereo support in Nuke 11.3

Multiview stereo support

New Timeline Multiview support means you can now utilize the same multi file workflows that exist in Nuke on the Nuke Studio and Hiero timeline, with support for the %V token on import, an automatic detect views option, new project settings and preferences, create comp and blend tracks support and a ‘split views to tracks’ feature that automatically copies and adds soft effects to the appropriate tracks. There’s also support for full resolution stereo on monitor out to help make review sessions even easier and a new export preset to help with rendering.

Pipeline updates in Nuke 11.3

Pipeline updates: ARRI and Sony SDKs and GPUs

We've made a number of updates to support the latest versions of popular cameras and eGPUs. Sony RAW SDK has been upgraded from version 2.4 to 3.1. Footage from the Sony VENICE camera, and X-OCN encoded footage from the F5, F55 and VENICE is now supported. The ARRI SDK has also been upgraded to version 6. And support has been added for AMD cards in eGPU set-ups for Mac OS 10.13.5 and later. The Sonnet eGFX Breakaway box and BlackMagic eGPU have both been tested with Nuke 11.3.

Nuke 11.2 发布说明

针对增加节点和参数,特别更新了UI


针对增加节点和参数,特别更新了UI


Nuke 11.2 中的用户界面(UI)再次进行了更新,大大加快了艺术家们日常工作中多次执行的任务速度。我们不仅对Tab菜单作了大量改进,以便更快速地查找和添加节点到合成脚本之中。还改进了搜索功能,现在只需输入3个或更少字符,就能找到任意节点了。此外,还增添了常用节点的收藏功能。为了更好的向实况组“LiveGroups”和Gizmos添加用户旋钮,我们专门创建了新界面,不同节点之间现在可以轻松的进行参数拖动。过去增添旋钮所需的7次点击,已经减少到了平均3次点击。

深度合成工具集改进(图像)

深度合成工具集改进

Nuke中具有了新的深度合成API,能更有效地管理好内存。在我们的测试中,不仅处理速度提高了1.5倍,而且大型脚本还有着更多的提升空间。当然,性能的改进会因具体的项目和设置而异,有关如何充分利用此更新的详细信息,请参阅发布说明。除了新API之外,我们还进行了错误修复,并针对深度合成工具作了多项改进,具体包括:更新了DeepExpression节点、增加了在深度流中使用Nuke的元数据节点的能力等。

新增遮罩输入带来了更快速的智能矢量工具集 (图像)

新增遮罩输入带来了更快速的智能矢量工具集

智能矢量工具集也有了进一步的更新,开辟了新的工作流程,并扩展了工具集的用途。智能矢量“Smart Vector”和矢量扭曲“Vector Distort”节点专门针对GPU进行了优化,现在能即时生成智能矢量,而无需渲染矢量即可预览结果。在此之前,遮挡的对象会干扰到运动矢量,进而影响了扭曲的结果。现在可以对运动区域指定遮罩输入,之后智能矢量工具集便会在应用绘画或者纹理时,忽略掉这些部分,从而免去了此类情况下所需的手动清理工作。

Nuke Studio改进了工程面板

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Nuke Studio改进了工程面板

在Nuke Studio中进行工程管理的艺术家们将从一系列的增强功能中获益匪浅。这些增强功能将使得工程的组织、管理和导航变得更加容易。而且这方面的更新特性,也给媒体表格和时间线带来了新功能。

新增排序

现在您可以按字母或自定义顺序,对工程库中的项目进行排序。而且还可以通过工程库顶部新增的一系列按钮,来对层级视图和库视图进行分别的控制。

搜索改进

工程库和电子表格中的搜索功能再次进行了改进,提供了搜索(或不搜索)全部元数据以及使用搜索框中的所有(或任意)单词来进行搜索的选项。

海报帧

现在可以为工程库和时间线中的剪辑设置专门的海报帧“Poster Frame”(缩略图)画面。您可以使用绝对或相对帧为单个或多个剪辑进行不同设置。此功能对于从场记板、黑板开始拍摄的镜头而言,将会非常有用。

颜色指定

工程库中的剪辑现在能分别指定颜色,而且制定好的颜色也将在电子表格、时间线中相应呈现。艺术家不仅能针对基本的剪辑类型(如音频序列)设置颜色,而且能根据文件类型(例如:exr和mov)以及版本号设置不同颜色。由此,您可以用清晰的视觉方式来轻松识别某个剪辑究竟是完整分辨率版本还是工作阶段的mov版本了。

文件本地化系统改进(图像)

本地化python回调改进

我们在Nuke 11.1本地化系统的更新基础之上,针对本地化文件管理新增了更多的控制。在读取过程处于从过时“out of date"”到本地化“localized”(反之亦然)的过程之中,增添了两个新的Python回调“Python CallBack”,并增添了查找本地化文件所属读取节点的附加函数。此外,现在还可以选择将过时剪辑重新指向到网络文件“switch to the network files”:即经过了本地化,但与其网络文件相比已经是过时了的读取节点,将会自动重定向到网络文件。

Camera SDK 和GPU支持更新 (图像)

Camera SDK 和GPU支持更新

ARRI和R3D的SDK已经过更新。 ARRIRAW更新到了5.4.3.5版,R3D更新到了7.0.6版。在将来的Nuke 11.2版本中,还将提供对IPP2的支持。
GPU的支持列表也再次扩展,包括了对以下GPU的支持:2017 iMac Pro(及更高版本)中的集成GPU以及Linux、Windows系统上的Radeon Pro WX 9100、Radeon Pro SSG(仅GPU组件)。
有关支持和兼容性方面的完整细节,请参阅技术规格页面和发布说明。