Nuke 特性.

图像由 Framestore 提供。


Nuke中的深度图像合成, 创造了更加快速的工作流程


凭借着超过200多个的创意节点,Nuke提供了解决数字合成里各种挑战所需的一切。 这包括了行业标准的抠像工具、转描(rotoscope)、矢量绘画工具以及颜色校正等等。

Deep image compositing in Nuke creates a faster workflow



  • Nuke
  • NukeX
  • Nuke Studio


























3D Camera Tracker for Nuke X 与 Nuke Studio 中的3D摄像机追踪


NukeX®和Nuke Studio中集成的摄像机追踪能利用动画的3D摄像机或点云,在Nuke 3D空间中复制出实拍摄像机的运动。从而让您根据拍摄所用的原始相机,精确地合成2D 或3D元素。相关的优化选项、高级3D特征预览和镜头畸变处理等技术则进一步提高了最棘手追踪任务的效率和准确性。




  • Nuke
  • NukeX
  • Nuke Studio

3D workspace

Nuke offers a limitless, integrated 3D environment that lets you create and render complex scenes composed of 2D footage, 3D models, cards, basic geometry, cameras, lights, and meshes. Great for camera projections for set replacements and other tasks where you need to simulate a "real" environment.


UDIM import

Nuke’s UDIM import lets you pull in a set of texture patches and quickly apply them to the surface of a 3D object. This works beautifully in conjunction with Mari or other compatible 3D texture painting applications.


3D Camera Tracker

The integrated Camera Tracker in NukeX® and Nuke Studio replicates the motion of a 2D camera with an animated 3D camera or point cloud in Nuke's 3D space, allowing you to composite 2D/3D elements accurately with reference to the original camera used for the shot. Refinement options, advanced 3D feature preview and lens distortion handling improve efficiency and accuracy on the trickiest tracking tasks.


Model Builder

Nuke Studio and NukeX's Model Builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in Nuke, using a tracked camera and an input image sequence for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. UV creation within Nuke's Model Builder lets you create seams, or 'unwrap marks', on models as well as use the UV window to refine unwrapped UV's live and in context.


3D Particle System

The 3D Particle System in Nuke Studio and NukeX makes it easy to create and manipulate a range of advanced particle effects—like breaking windows, dust, fire and rain—without the need to round-trip with external applications.


Point cloud and depth generation

The point cloud tools in Nuke Studio and NukeX let you create a 3D point cloud for easy positioning of lights and 3D objects. The Depth Generator node creates a depth-pass sequence in your scene to help streamline common compositing tasks.


User Presets & Node Toolsets for Nuke



Nuke versioning system allows better functionality between shots and collaborative management for Nuke Studio


Nuke强大的版本管理功能允许您将镜头的新版本载入到Nuke Studio时间线或Nuke的节点图中,并可以快速方便地在不同版本之间进行交换查看。本功能让不同阶段作品、不同艺术家所工作的比较和评审变得非常简单。

  • Nuke
  • NukeX
  • Nuke Studio

2D and 3D format support

Nuke supports a wide range of 2D and 3D formats for both reading and writing. 2D includes: DPX, EXR, JPEG, MXF, Quicktime and RAW camera formats (RED raw, ARRI raw, Sony Raw and more). 3D includes: Alembic, FBX and OBJ.


Native Flipbook

Enjoy real-time playback in Nuke and NukeX's native Flipbook panel, and the Nuke Studio timeline. Playback features include audio support, numerous view options, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and more.


User presets and node toolsets

Nuke’s time-saving user presets enable you to set and save tailored node parameters for effects to use across multiple projects. Node toolsets let you automate your workflow by creating grouped configurations of nodes for specific tasks.



Nuke's powerful versioning functionality allows you to bring new versions of shots into Nuke Studio's timeline or Nuke's nodegraph and swap between them quickly and easily. This capability makes comparing and reviewing work at different stages, and work done by different artists, simple.


Nuke Assist

Current maintenance gives you access to two Nuke Assist licenses with a core set of nodes for performing everyday tasks like paint, roto, 2D and planar tracking. It lets you share essential tasks and scale according to workload. See the Nuke FAQ for more details.


Export structure

Nuke Studio’s powerful export structure provides an organized foundation for both individual and collaborative work. Acting as a simple shot-management tool, the structure automates the creation of shared directories and naming conventions to make sharing shots with other artists and managing multiple deliveries fast and simple.



Annotations allow for clear, effective feedback on shots, adding comp notes and communicating your ideas visually. Draw or write directly in the Nuke Studio viewer on a shot-by-shot basis, then easily share comments with other team members.


Review and playback

Review and real-time playback provide a seamless workflow between timeline and effects in Nuke Studio, thanks to core viewer functionality that compares clips, sequences, tracks and versions directly in the A/B viewer.


Digital ingest

Digital ingest in Nuke Studio lets you bring any media from your project directly into the media bin. Supporting a full range of 2D and 3D formats, it ensures everything you need is stored and organized in one place.


For reviewing within Nuke, Nuke X and Nuke Studio this is a key feature


全部Nuke版本在所有兼容AJA和Blackmagic SDI-out的硬件上都提供了SDI广播监视器支持。借助此项功能,您可以在审查过程中精确检查广播内容的色彩空间和高宽比。

Multi-track timeline for Nuke Studio allows better rendering and compositing timings


Nuke Studio®拥有完整的多轨道剪辑时间线,能让您回放、审查和剪辑包含视频、CG和音轨的多层序列。您可以根据需要叠加无限数量的轨道,还能混合轨道以轻松创建叠加。创建时间线效果,并将其转到节点图中,或从时间线上直接剪辑和渲染出合成。

  • Nuke
  • NukeX
  • Nuke Studio

SDI broadcast monitor support

All Nuke editions provide SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.


Multi-track editorial timeline

Nuke Studio comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences of video, CG and audio tracks. You can stack unlimited tracks containing as many clips as you need and blend tracks to easily create overlays. Create timeline effects and flip them into the node graph, or edit and render compositions right from the timeline.


In-timeline Soft Effects

Add powerful GPU-accelerated effects—including grading, keying, and transforms—right on the timeline, in real time. In-timeline Soft Effects let you quickly and easily set up shots, experiment with ideas and interactively refine your work.


Editorial tools

Nuke Studio's editorial tools provide easy-to-use, familiar functionality for artists accustomed to standard editorial packages—all accessible on the timeline. Use standard three-point editing techniques to insert and overwrite clips from the source view and retime both linearly and non-linearly right in the timeline.


Onlining and conform

Nuke Studio conforms AAFs, EDLs and XMLs into a multi-resolution, multi-track timeline complete with audio. Soft effects in imported XML and AAF files —including nonlinear retiming, transforms and crops— are retained and automatically recreated in Nuke Studio, helping to take the pain out of the conform process.


Spreadsheet View

The sophisticated Spreadsheet View in Nuke Studio breaks down every timeline item's source and destination, both for visual feedback and modification. Items selected in the timeline link to selections in the spreadsheet and vice versa. Easily compare online edits against offline sources, and make adjustments to groups by timecode, affording precise control.


Media bins

Media bins within Nuke Studio allow for easy access to all shots and media relating to the project, making it fast and easy for you to add, organize, and search through relevant content for a project.



Nuke Studio's tagging system lets you tag shots and media to make them easier to organize and find. With the tagging abilities, you can add notes, create custom tags and store metadata on shots and clips in the timeline.


Comp Containers

Easily create a Nuke comp script directly from the timeline which translates all transforms and soft effects into Nuke nodes. Comp Containers in the timeline link to Nuke scripts for a particular clip, and you can toggle between versions of comp scripts to preview the work in the timeline or jump into the comp environment and makes changes directly.


Audio tools

Import .WAV or .AIFF files into your projects and play them back to ensure audio and video align, and give context to shot review and editorial work. View an audio track’s waveform in the timeline and easily adjust using handles or apply cross-fades, fades-in and fades-out.


Python API and PySide for Nuke

Python API和PySide

Python API在整个Nuke®系列中都可以运用,能助您完成全面的流程集成,以及自动化完成各种常见任务和程序化处理。此外,Nuke还包含了PySide,允许通过Python和Qt框架构建出自定义的用户界面。

OpenColorIO Color Management in Nuke


借助Sony Picture Imageworks的开源色彩管理解决方案OpenColorIO(OCIO),Nuke可以通过设置单个配置文件,就为所有兼容的应用程序提供了一致的色彩,从而极大地简化了色彩管理流程。

  • Nuke
  • NukeX
  • Nuke Studio

Blink Script

The Blink Script node lets you write your own image processing operations inside Nuke. Create your own CPU or GPU-enabled effects for use in the nodegraph or Nuke Studio's timeline. An API allows C++ plug-in developers to harness Foundry's Blink technology, giving the ability to create faster and more complex effects.


Blink GPU acceleration

The Blink framework delivers GPU acceleration inside Nuke, speeding up interactive processing when using tools like Motion Blur, Kronos, Denoise, OFlow, and ZDefocus. If the GPU is unavailable, Nuke will simply revert back to the CPU.


Python API and PySide

Available across the entire Nuke family, the Python API can be used for full pipeline integration and automating common tasks and procedures. PySide is also included to allow users to build custom user interfaces via Python and the Qt frameworks.


OpenColorIO color management

With OpenColorIO (OCIO), the open-source color management solution from Sony Picture Imageworks, Nuke can setup a single profile to provide consistent colors across all compatible applications to simplifying the color management process.


Asset management

The entire Nuke range has the ability to connect to asset management software like ftrack, Shotgun or in-house systems, ensuring smoother collaboration and organization between artists in teams.


In-context help

Nuke’s intelligent in-context help system provides an easy-to-use interactive online HTML help that loads in your default browser directly in Nuke. Access a range of help documents and tutorials right in your existing session.


Script performance metrics

Cross-platform performance metrics in Nuke help you debug slow scripts and uncover any bottlenecks. Run Nuke from the command line to get the full performance profile for a render in XML format or use the Profile node in a script to capture performance data including CPU time, wall time, number of ops and memory usage.


RenderMan Pro Server support

Available in Nuke Studio and NukeX, Pixar RenderMan Pro Server support adds an alternative to the built-in scanline renderer, aligning rendered scenes with the 3D pipeline. Inject and manipulate RIB files and statements to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.


Customizable workspaces

Set up your toolset in a way that works best for you with the six built-in workspaces in Nuke Studio, which cover compositing, editing, finishing, conforming, reviewing and timeline functions. Further customize your workspaces to suit your project.


Background rendering

Nuke offers background rendering of comps or sequences directly from the timeline, allowing you to continue working while renders are processed. Built-in Frame Server render farm functionality automatically uses all available resources to enhance speed and performance, either on a single machine or when connected to multiple machines running Nuke Render nodes.