Nuke offers a limitless, integrated 3D environment that lets you create and render complex scenes composed of 2D footage, 3D models, cards, basic geometry, cameras, lights, and meshes. Great for camera projections for set replacements and other tasks where you need to simulate a "real" environment.
Nuke’s UDIM import lets you pull in a set of texture patches and quickly apply them to the surface of a 3D object. This works beautifully in conjunction with Mari or other compatible 3D texture painting applications.
3D Camera Tracker
The integrated Camera Tracker in NukeX® and Nuke Studio replicates the motion of a 2D camera with an animated 3D camera or point cloud in Nuke's 3D space, allowing you to composite 2D/3D elements accurately with reference to the original camera used for the shot. Refinement options, advanced 3D feature preview and lens distortion handling improve efficiency and accuracy on the trickiest tracking tasks.
Nuke Studio and NukeX's Model Builder provides an easy way to create 3D models and add them to your image sequences in realistic positions directly in Nuke, using a tracked camera and an input image sequence for visual reference. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. UV creation within Nuke's Model Builder lets you create seams, or 'unwrap marks', on models as well as use the UV window to refine unwrapped UV's live and in context.
3D Particle System
The 3D Particle System in Nuke Studio and NukeX makes it easy to create and manipulate a range of advanced particle effects—like breaking windows, dust, fire and rain—without the need to round-trip with external applications.
Point cloud and depth generation
The point cloud tools in Nuke Studio and NukeX let you create a 3D point cloud for easy positioning of lights and 3D objects. The Depth Generator node creates a depth-pass sequence in your scene to help streamline common compositing tasks.
Nuke supports a wide range of 2D and 3D formats for both reading and writing. 2D includes: DPX, EXR, JPEG, MXF, Quicktime and RAW camera formats (RED raw, ARRI raw, Sony Raw and more). 3D includes: Alembic, FBX and OBJ.
Enjoy real-time playback in Nuke and NukeX's native Flipbook panel, and the Nuke Studio timeline. Playback features include audio support, numerous view options, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and more.
User presets and node toolsets
Nuke’s time-saving user presets enable you to set and save tailored node parameters for effects to use across multiple projects. Node toolsets let you automate your workflow by creating grouped configurations of nodes for specific tasks.
Nuke's powerful versioning functionality allows you to bring new versions of shots into Nuke Studio's timeline or Nuke's nodegraph and swap between them quickly and easily. This capability makes comparing and reviewing work at different stages, and work done by different artists, simple.
Current maintenance gives you access to two Nuke Assist licenses with a core set of nodes for performing everyday tasks like paint, roto, 2D and planar tracking. It lets you share essential tasks and scale according to workload. See the Nuke FAQ for more details.
Nuke Studio’s powerful export structure provides an organized foundation for both individual and collaborative work. Acting as a simple shot-management tool, the structure automates the creation of shared directories and naming conventions to make sharing shots with other artists and managing multiple deliveries fast and simple.
Annotations allow for clear, effective feedback on shots, adding comp notes and communicating your ideas visually. Draw or write directly in the Nuke Studio viewer on a shot-by-shot basis, then easily share comments with other team members.
Review and playback
Review and real-time playback provide a seamless workflow between timeline and effects in Nuke Studio, thanks to core viewer functionality that compares clips, sequences, tracks and versions directly in the A/B viewer.
Digital ingest in Nuke Studio lets you bring any media from your project directly into the media bin. Supporting a full range of 2D and 3D formats, it ensures everything you need is stored and organized in one place.
All Nuke editions provide SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.
Multi-track editorial timeline
Nuke Studio comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences of video, CG and audio tracks. You can stack unlimited tracks containing as many clips as you need and blend tracks to easily create overlays. Create timeline effects and flip them into the node graph, or edit and render compositions right from the timeline.
In-timeline Soft Effects
Add powerful GPU-accelerated effects—including grading, keying, and transforms—right on the timeline, in real time. In-timeline Soft Effects let you quickly and easily set up shots, experiment with ideas and interactively refine your work.
Nuke Studio's editorial tools provide easy-to-use, familiar functionality for artists accustomed to standard editorial packages—all accessible on the timeline. Use standard three-point editing techniques to insert and overwrite clips from the source view and retime both linearly and non-linearly right in the timeline.
Onlining and conform
Nuke Studio conforms AAFs, EDLs and XMLs into a multi-resolution, multi-track timeline complete with audio. Soft effects in imported XML and AAF files —including nonlinear retiming, transforms and crops— are retained and automatically recreated in Nuke Studio, helping to take the pain out of the conform process.
The sophisticated Spreadsheet View in Nuke Studio breaks down every timeline item's source and destination, both for visual feedback and modification. Items selected in the timeline link to selections in the spreadsheet and vice versa. Easily compare online edits against offline sources, and make adjustments to groups by timecode, affording precise control.
Media bins within Nuke Studio allow for easy access to all shots and media relating to the project, making it fast and easy for you to add, organize, and search through relevant content for a project.
Nuke Studio's tagging system lets you tag shots and media to make them easier to organize and find. With the tagging abilities, you can add notes, create custom tags and store metadata on shots and clips in the timeline.
Easily create a Nuke comp script directly from the timeline which translates all transforms and soft effects into Nuke nodes. Comp Containers in the timeline link to Nuke scripts for a particular clip, and you can toggle between versions of comp scripts to preview the work in the timeline or jump into the comp environment and makes changes directly.
Import .WAV or .AIFF files into your projects and play them back to ensure audio and video align, and give context to shot review and editorial work. View an audio track’s waveform in the timeline and easily adjust using handles or apply cross-fades, fades-in and fades-out.
The Blink Script node lets you write your own image processing operations inside Nuke. Create your own CPU or GPU-enabled effects for use in the nodegraph or Nuke Studio's timeline. An API allows C++ plug-in developers to harness Foundry's Blink technology, giving the ability to create faster and more complex effects.
Blink GPU acceleration
The Blink framework delivers GPU acceleration inside Nuke, speeding up interactive processing when using tools like Motion Blur, Kronos, Denoise, OFlow, and ZDefocus. If the GPU is unavailable, Nuke will simply revert back to the CPU.
Python API and PySide
Available across the entire Nuke family, the Python API can be used for full pipeline integration and automating common tasks and procedures. PySide is also included to allow users to build custom user interfaces via Python and the Qt frameworks.
OpenColorIO color management
With OpenColorIO (OCIO), the open-source color management solution from Sony Picture Imageworks, Nuke can setup a single profile to provide consistent colors across all compatible applications to simplifying the color management process.
The entire Nuke range has the ability to connect to asset management software like ftrack, Shotgun or in-house systems, ensuring smoother collaboration and organization between artists in teams.
Nuke’s intelligent in-context help system provides an easy-to-use interactive online HTML help that loads in your default browser directly in Nuke. Access a range of help documents and tutorials right in your existing session.
Script performance metrics
Cross-platform performance metrics in Nuke help you debug slow scripts and uncover any bottlenecks. Run Nuke from the command line to get the full performance profile for a render in XML format or use the Profile node in a script to capture performance data including CPU time, wall time, number of ops and memory usage.
RenderMan Pro Server support
Available in Nuke Studio and NukeX, Pixar RenderMan Pro Server support adds an alternative to the built-in scanline renderer, aligning rendered scenes with the 3D pipeline. Inject and manipulate RIB files and statements to bring in external shaders and RIB sources from your 3D pipeline and render real elements live without going back to 3D.
Set up your toolset in a way that works best for you with the six built-in workspaces in Nuke Studio, which cover compositing, editing, finishing, conforming, reviewing and timeline functions. Further customize your workspaces to suit your project.
Nuke offers background rendering of comps or sequences directly from the timeline, allowing you to continue working while renders are processed. Built-in Frame Server render farm functionality automatically uses all available resources to enhance speed and performance, either on a single machine or when connected to multiple machines running Nuke Render nodes.