With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
Deep Image compositing
Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there's no need to re-render CG elements when content changes.
Nuke natively supports any number of image streams, making it simple to work with multiple camera views. With an efficient stereoscopic workflow built into the base application, Nuke has everything you need to tackle native stereo postproduction or 2D to 3D conversion work with speed and quality.
With all tools accessible through an intuitive fold-down layer system, the integrated Roto node gives precise control over even the most complicated rotoscope work right within Nuke.
Track and correct difficult objects with ease and accuracy using Nuke's unique keyframe tracking functionality, which makes tackling difficult occlusion problems and luminance variations fast and painless.
Nuke provides a wide range of keyers to assist in extracting mattes from images. This includes industry-standard keyers such as Primatte, Ultimatte and Nuke's own IBK, as well as Foundry's Keylight®.
Keylight® is a production-proven blue and green screen keyer that's simple to use and excels at tackling reflections, semi-transparent areas and hair.
Working with compositions that involve time manipulation is simple with Nuke’s Dope Sheet, as it lets you connect the viewer to different parts of the node graph and view multiple paths with an enhanced view of shots and frame ranges. Save additonal time by manipulating keyframes directly in the dope sheet.
Nuke's Curve Editor lets you view and manipulate animation data. Modify any animation with ease by moving or adding keyframes, adjusting animation curves, retiming or changing curve interpolation.
Nuke’s Relight node makes it possible to relight renders in the comp environment and preview changes in the 3D environment, without having to use other packages for quick fixes and adjustments.
The Text node in Nuke lets you enter text directly into the viewer, then edit, modify or animate it on a per-character basis with all the standard word processing and editing features you could need.
Warp Effects in Nuke allow you to transform or morph images within parameters you set whether you are working with grids, splines or vectors. Additionally, the Spline Warp node is linked to the Roto tools, so splines can be copied between nodes.
The Denoise node lets you create cleaner images with less grain. Nuke’s powerful wavelet-based noise removal tool quickly reduces image noise and grain, giving you clearer and more visually pleasing results with fewer artifacts.
Nuke’s OFlow tool, based-on Kronos technology, offers high-quality GPU-accelerated retiming across the Nuke range. This functionality is useful for any artists working with retiming, speed-ramping, time-remapping, slow-motion effects and motion blur.
The GPU-accelerated ZDefocus node lets you create camera defocusing based-on a depth pass. Just choose a focus point on camera and blur an image according to the depth map channel.
32-bit floating-point color channels
Powerful and highly scalable, Nuke's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage over 1,000 user-definable 32-bit floating-point color channels. Nuke's Multi-threaded, scanline-based rendering engine also enables faster, more accurate results with ultra high resolution footage.
A robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate individual passes for manipulation and work natively with high-dynamic-range imagery (HDRI).
Full HDRI support
The Nuke range fully supports HDRI formats through a floating-point processing pipeline to ensure any edits or changes you make are done non-destructively, without compromising quality.
Color analysis tools
Nuke's Pixel Analyzer gives you easy access to a wide variety of detailed image color values through intuitive in-viewer scrubbing and region box selection tools. Meanwhile, Scopes provide access to detailed levels of color data—such as tone, hue, saturation, contrast and color balance—via a choice of histogram, waveform or vectorscope.
Exclusive to Nuke Studio and NukeX, the Match Grade node automatically modifies the color histogram of an image to match a reference, making grading simple and fast. It can also match grades between completely different shots or match elements between source and target shots such as grass areas and face regions within shots.
Nuke Studio and NukeX’s Planar Tracker lets you track areas in your image sequence that lie on a plane, allowing for easy placement of new 2D elements on a flat surface and dramatically speeding up common compositing and cleanup tasks.
Nuke Studio and NukeX come pre-loaded with a select number of plug-ins taken from our award-winning Furnace toolset, designed to reduce the grind of shot clean-up and restoration, noise and grain management, and shot stabilization and alignment.
Exclusive to Nuke Studio and NukeX, Kronos offers high-quality GPU-accelerated retiming. Using motion vectors, Kronos produces superior results when speed-ramping or time-remapping, and adding slow-motion effects or realistic motion blur.
Advanced retiming and warping
The advanced retiming and warping toolsets in Nuke Studio and NukeX take the headache out of shot retiming, clean-up, replacement and augmentation tasks. Optical Flow-based Motion Blur generates high-quality GPU-accelerated motion vectors, enabling you to add realistic blur to clips based on the movement of objects within them. The Smart Vector toolset lets you add textures or paint to image sequences that contain complex motion or subtle detail, using automatically generated motion vectors to push or warp an input image sequence across a range of frames.
Vector Generators, available in Nuke Studio and NukeX, produce high-quality, GPU-accelerated motion vector renders for use in other nodes. They can be used in optical flow retimes or for adding motion blur to your shots.
The Lens Distortion tool integrates directly into Nuke's 2D image processing environment and supports advanced lens modeling and analysis to let you add, remove or adjust lens distortion in image sequences. Easily apply distortion from one image to another using STMaps.