Tradeshows

FMX 2019

SIggraph ID

 

Foundry is coming to Stuttgart for FMX, April 30 - May 3! This year, we’re shining a spotlight on the amazing work created using Foundry tools by studios of all shapes and sizes from around the world. Don’t miss us!

Register for FMX

Wednesday, 1st May

Nuke Sneak Peek: What’s coming up in compositing and review from Foundry

 

About the Speaker:

Chris Wetherly is a VFX artist who started out at great companies like BlueZoo and MPC and has worked on films such as Guardians of the Galaxy and Maleficent.

Creative Product Manager Juan Salazar cut his teeth as an animation director, compositor, online editor, colorist and VFX supervisor at companies including The Mill, among others.  

Time: 4:00pm - 5:00pm

Room: Karlsruhe

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Thursday, 2nd May

 

Lighting the way: Teaching Katana with Lost Boys

 

About the Speaker:

Ria Bernard is the owner and director of Lost Boys Studios school of VFX, with many years experience working in education, 3D Animation, and other areas of the industry.

Time: 10:00am - 10:45am

Room: Reutlingen

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/root/world/HELL: creating the Hellboy universe with Katana

In this talk, Ivaylo Petrov will provide a glimpse into how Bulgarian VFX studio Worldwide FX brought the Hellboy universe to the big screen.

About the Speaker:

Ivaylo Petrov is a lighting artist and Katana user with a number of film credits to his name.

Time: 11:00am - 11:45am

Room: Reutlingen

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Mari in Animation: Texturing Wonder Park

In this talk, Ilion Animation Studios’ Modelling and Surfacing Supervisor, Javier Borrego, will take us through how Mari was used by the team on Wonder Park for the characters, set and props.

About the Speaker:

Javier Borrego is a modelling and surfacing supervisor at Ilion, one of Europe’s premiere animation studios.

Time: 12:00pm - 12:45pm

Room: Reutlingen

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Skill Up: My journey as a VFX supervisor

 

About the Speaker:

Victor Perez is a film director, producer, screenwriter and visual effects artist, currently residing in Milan. Victor recently won the David di Donatello award for Best Visual Effects for his work on The Invisible Boy: Second Generation.

Time: 1:00pm - 1:45pm

Room: Reutlingen

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Pulling a rabbit out of Nuke: The making of Gotthard

Jan Burda will use this talk to reveal his favorite compositing magic tricks in Nuke, as well as give some insight into his work on productions including TV series Gotthard.

About the Speaker:

Jan Burda is a lead compositor at global VFX house Mackevision with more than 60 credits on IMDB.

Time: 2:00pm - 2:55pm

Room: Reutlingen

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In Cold Pursuit with Nuke and Hiero

In this session, Creative Director Simon Hughes will show a VFX breakdown reel of Cold Pursuit and explain how the team at Union VFX achieved some stunning results using Nuke, Hiero and Mari.

About the Speaker:

Simon Hughes is the creative director at London-based studio, Union VFX. He has worked at studios including Cinesite , Clear film, DNEG, Rainmaker, and Image Engine.

Time: 3:00pm - 3:45pm

Room: Reutlingen

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Delivering Warhammer: Vermintide 2 Live Action Trailer with Nuke and Nuke Studio

In this live session, Director and VFX Supervisor Hugo Guerra will present all the steps to create a VFX shot for the Warhammer: Vermintide 2 Live Action Trailer.

About the Speaker:

Hugo is an award-winning director, VFX supervisor and former head of Nuke compositing at The Mill London. Originally from Portugal, he has collaborated with studios such as Animech, BBC, Nexus, JellyFish, Fire Without Smoke and Sony Studios. During his 20 year career, he has worked with clients including Audi, Adidas, Nike, IKEA, Panasonic, Discovery Channel, Sony, Activision, and Ubisoft, to name a few.

Time: 4:00pm - 4:45pm

Room: Reutlingen

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Friday, 3rd May

 

Conceptualization: Do you dream in color?

In this panel hosted by Jon Peddie Research, Foundry’s own Chief Scientist, Simon Robinson, and other industry experts will discuss how pitch-viz is changing and what tools are coming in to play.

Speakers:

  • Simon Robinson, Chief Scientist - Foundry
  • Hank Driksill, CTO - Blue Sky Pictures
  • Kim Libreri Chief Technology Officer - Epic Games
  • Davide Pesere, Head of Lab - Substance Allegorithmic
  • Jon Peddie, Founder - Jon Peddie Research

Time: 9:30am - 10:30am

Room: Reutlingen

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Before Afterwards: Putting Assets to Work

In this panel hosted by Jon Peddie Research, Foundry’s CTO, Jon Wadelton, and other industry experts will discuss how increasingly, sections of pre-viz and early production clips are being used to make ads and previews.

Speakers:

  • Jon Wadelton, CTO - Foundry
  • Brian Savery, Product Manager - AMD
  • Raphael Rau, 3D Generalist & Compositor - Silverwing VF
  • David Laur, Director of Product Management - RenderMan, Pixar's RenderMan

Time: 12:00pm - 1:00pm

Room: Reutlingen

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