Foundry at SIGGRAPH 2017
This year’s SIGGRAPH in LA was one of the best yet!
Our first ever Foundry All Stars Event, showcasing some of the stunning work created by our customers, went down a storm with attendees.
We also had awe-inspiring customer presentations of beautiful work from around the world at our booth, Meet Ups to discuss the direction of some of our core toolsets, and a number of demos showcasing the latest versions of our industry-leading products.
Want to check some of those demos out? Take a look below.
Product Manager, Juan Salazar, gives a demo of Nuke Studio: the toolset for collaborative multi-shot management, VFX, and review.
Senior Product Manager, Jordan Thistlewood, gives a demo of the latest version of our powerful look dev and lighting tool - Katana 2.6.
Senior Product Manager, Shane Griffith, and Creative Specialist, Greg Brown, present Modo 11.1: Faster content creation and VR tools.
Foundry’s Head of Creative Services, Martin Meyer, demos Cara VR: our virtual reality plug-in toolset for Nuke.
Nokia’s Kim Gronholm and Prasad Balasubramanian give their presentation: Enabling next-gen VR workflows with OZO Creator and Cara VR.
Flix Product Manager, Maddie Lazer, and Flix Specialist, Brice Banel, give a demo of the latest version of Foundry’s collaborative story development pipeline - Flix 5.3.
Foundry’s Head of Research, Jon Starck, provides a look into one of our exciting R&D projects in this presentation - Foundry Research: VR/AR Production.
Mari Product Manager, Rory Woodford, gives a demonstration of our digital 3D painting and texturing toolset, Mari.
Want to get an update on Bunsen?
We also give a sneak peek at the latest on our new design visualisation foundation, Bunsen, which is currently under development. You can view the video for that here.
And finally….thank you!
We’d like to finish off by saying a big thank you to all our customers, partners and sponsors. Without you, it wouldn’t have been possible to make our SIGGRAPH the huge success it was. See you next year!