Hiero 12.0 Release notes
Nuke Studio, Hiero & HieroPlayer Playback Performance
This release includes much more stable playback across the timeline-based tools in the Nuke family. The update comes as a result of new timing and control logic in the playback engine, optimized for the heavy I/O demands of color managed workflows with multichannel EXRs, especially at higher resolutions and frame rates.
EXR Write Performance
We’ve optimized performance for EXR planar-based compression types, such as PIZ, Zip16, DWAA and DWAB, allowing for faster writing of files, whether locally from disk or off a network. This helps to improve performance, especially when working with a large number of reads.
OCIO Role Support
The Nuke family now supports OCIO roles, which allows you to set custom role names as an alias for a specific colorspace, making it easier for artists to know which LUT to use and to share scripts between projects or facilities. You still get access to all the colorspace options you always have, but now the roles can act as a quick way to understand the color workflow of a given show. We’ve also improved error handling, so when artists are switching between shows, there isn’t any mishandling of which roles or LUTs are available or should be used.
Camera File Format and Monitor Out SDK Updates
The Nuke family now supports reading of DNxHR encoded .mxf files.
We’ve also updated several camera file format SDKs. RED has been upgraded to version 7.1, including support for CUDA-based GPU decoding of RED files in Nuke and NukeX. Sony SDK version 3.3 supports v4 of the VENICE camera and introduces X-OCN XT. Additionally, processing using OpenCL-enabled GPUs is also available.
SDKs for BlackMagic and AJA monitor out cards have also been upgraded to the latest major versions.
Industry Standards Updates
Hiero 12.0 supports VFX Reference Platform 2019, which sees Nuke using the latest versions of Qt and OpenEXR, as well as broad and significant library upgrades. The protobuf library has also been updated to allow compatibility with OpenCue.