Substance for Modo natively integrates Substance textures into the Modo viewport for easy editing and look dev. Save time by not having to switch back and forth between Modo and Substance Designer. Most Substance materials are designed to work with physically-based shaders. The Substance Database contains classic materials for blinn/phong shaders, and you can create non-PBR Substances using Substance Designer
Real-time in-app Substance textures tweaking
Multi output - one single file for diffuse, normal, bump, height, specular, AO, etc.
You can import stock Substances from the Substance Database or use Substance Designer to author your own custom Substance materials.
Minimum Modo version
Modo 701 or later
Package contentsModo LPK file
Experience levelAll levels