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Nuke tech specs.

Nuke® supports all major operating systems and has low hardware system requirements.

Supported operating systems

For full details on the requirements for GPU Acceleration see the release notes.

Windows 7 or Windows 10 (64-bit only)

macOS Sierra (10.12) or macOS High Sierra (10.13)

CentOS 6 or CentOS 7 (64-bit only)

*Note: Other operating systems may work, but have not been fully tested

Minimum hardware requirements

Processorx86-64 processor, such as Intel Core 2 Duo or later

Storage5 GB disk space available for caching and temporary files

RamAt least 8 GB RAM

DisplayAt least 1280 x 1024 pixel resolution and 24-bit color

Video cardGraphics card with at least 512 MB of video memory and driver support for OpenGL 2.0.*

*To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.

Requirements for GPU Acceleration - Windows and Linux

If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. See the Release notes for full details of requirements for GPU acceleration.

NVIDIA

  • An NVIDIA GPU with compute capability 2.0 (Fermi) or above.
  • Graphics drivers capable of running CUDA 8.0 & 6.5 or above. These are bundled with the regular drivers for your NVIDIA GPU. Driver version r361 or above is required. We recommend using the latest graphics drivers, where possible.

 

AMD

AMD support for Windows and Linux is available in Nuke 11.0v1. The followed GPUs with an appropriate driver are supported. See the release notes for details.

  • AMD FirePro W8100 

  • AMD FirePro W9100 

  • AMD Radeon R9 Fury X 

  • AMD Radeon RX 480 

  • AMD Radeon Pro WX 7100 

*NOTE: Other AMD GPUs may work, but have not been fully tested.

Requirements for GPU Acceleration - Mac OS X and macOS

If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. See the Release notes for full details of requirements for GPU acceleration.

External GPUs

  • An NVIDIA GPU with compute capability 2.0 (Fermi) or above.

  • Graphics drivers capable of running CUDA 8.0 & 6.5 or above. These are bundled with the regular drivers for your NVIDIA GPU. Driver version r361 or above is required. We recommend using the latest graphics drivers, where possible.

  • An AMD FirePro GPU on late 2013 Mac Pro 6,1, mid 2015 MacBook Pro 11,5, and late 2016 MacBook Pro 13,3, running OS X 10.9.3 'Mavericks', or later (see below and the Blink API documentation for caveats on CPU/GPU result consistency on Mac Pros).

 

Mac GPUs

Nuke supports GPU-enabled nodes on the late 2013 Mac Pro 6,1, mid 2015 MacBook Pro 11,5, and late 2016 MacBook Pro 13,3 (running OS X 10.9.3 'Mavericks', or later), including an Enable multi-GPU support option. When enabled in the preferences, GPU processing is shared between the available GPUs for extra processing speed.

*NOTE: To ensure you get the best performance from OpenCL GPUs on your Mac, we recommend updating Mavericks to 10.9.5, or above for full functionality. See the release notes for limitation on earlier versions.

Nuke Studio certified hardware

Nuke Studio is currently tested on the HP Z workstation series running CentOS 7 and Windows 10. Nuke Studio 11.0 is compatible with the following certified components with an HP Z840.

Processor2 x Intel Xeon E5-2687Wv3 CPU

RAM128GB DDR4-2133 (8x16GB) 2CPU Registered RAM

Internal system drives1 x HP Z Turbo Drive G2 256GB PCIe

GPUNVIDIA Quadro M6000 12GB

Video monitor outputAJA Kona 4K or BMD DeckLink 4K Extreme 12G

Realtime playback is currently tested with the following internal storage accessories:

Drives8 x Samsung SM863 960GB

Dock2 x HP B8K60AA - 4 Bay SSD carrier

Raid cardLSI Megaraid ROC 9270-8i

Raid cable2 x Avago 05-26113-00 0.6 Meter internal cable SFF8643 To X4 SATA HDD (MINI SAS HD)

Raid typeRAID 5, Always write-through, with a 256k Stripe size

*Please note: For real time playback, the clips in a sequence should be RGB 10 bit DPX files, localized to fast storage (see specs above). In the case of complex or multi-format timelines, sequences must be cached using the Timeline Disk Caching feature with the cache set to the fast storage (see specs above). This feature simplifies the sequences to a single EXR file sequence allowing for playback at higher frame rates. See the release notes for additional info.

 

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