Hiero支持了广泛的2D格式的读取和写入，具体包括：DPX, EXR, JPEG, MXF, Quicktime以及摄像机Raw格式（RED raw, ARRI raw, Sony Raw等等）
Enjoy real-time playback in Nuke and NukeX's native Flipbook panel, and the Nuke Studio timeline. Playback features include audio support, numerous view options, blending modes, color sample tools, split wipe tool, gamma and gain sliders, and more.
Current maintenance gives you access to two Nuke Assist licenses with a core set of nodes for performing everyday tasks like paint, roto, 2D and planar tracking. It lets you share essential tasks and scale according to workload. See the Nuke FAQ for more details.
Sync Review offers a new way to collaborate effectively, allowing teams to review together or remotely. Teams can connect unlimited sessions of Nuke Studio, Hiero or HieroPlayer, collaborate and review projects in context, and sync all the actions needed in a review session, from playback and annotations to editorial changes.
The Blink framework delivers GPU acceleration inside Nuke, speeding up interactive processing when using tools like Motion Blur, Kronos, Denoise, OFlow, and ZDefocus. If the GPU is unavailable, Nuke will simply revert back to the CPU.
32-bit floating-point color channels
Powerful and highly scalable, Nuke's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage over 1,000 user-definable 32-bit floating-point color channels. Nuke's Multi-threaded, scanline-based rendering engine also enables faster, more accurate results with ultra high resolution footage.
A robust multi-channel workflow makes for more efficient compositing by allowing you to manage multi-pass renders in a single stream, separate individual passes for manipulation and work natively with high-dynamic-range imagery (HDRI).
Full HDR support
The Nuke range fully supports HDRI formats through a floating-point processing pipeline to ensure any edits or changes you make are done non-destructively, without compromising quality.
Cross-platform performance metrics in Nuke help you debug slow scripts and uncover any bottlenecks. Run Nuke from the command line to get the full performance profile for a render in XML format or use the Profile node in a script to capture performance data including CPU time, wall time, number of ops and memory usage.