Katana 3.1 Release notes
We’ve updated the Hydra-powered viewport to make it even more artist-friendly. A number of UX improvements have been made which reduce the need for artists to work between the two viewport technologies in Katana, facilitating faster and more efficient workflows.
Integrated Powerful Rendering
Katana 3.1 includes 3DelightNSI - the next generation of the 3Delight production renderer. The latest and greatest version of this superfast renderer, 3DelightNSI introduces a new Principled Shader, automatic texture map conversion to mipmaps, super fast multi-sampled volume rendering, a new AOV based on the recent Pre-Lit Materials paper of Siggraph 2018, and network caching, amongst other features.
Increased Artist Productivity
The performance of scene processing in Katana has been greatly improved, with the ability for multi-threaded render plugins to drastically reduce time to first pixel. This improved performance allows artists to wait less time and make more changes, providing the best possible workflow.
Building pipeline tools, interop between Foundry tools, and general technical capacity has been unified as we’ve updated the core building blocks of Katana to match what’s outlined in the VFX Reference Platform 2017 specification, including moving to the Qt5 UI library.